Hayes2D's Forum Posts

  • Colour me impressed! That's a hell of allot of sprite placement makes allot of sense making them animation frames like you did. Gotta save a fair bit of memory. Though I'm going go with plane ol' tiles with a bunch of set dressing and some effects for my latest game microbe.

    http://madwizardstudios.tumblr.com

    [attachment=0:2e9ncx72][/attachment:2e9ncx72]

    [attachment=1:2e9ncx72][/attachment:2e9ncx72]

    Thanks for the help!

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  • I'm trying to find a method for how these bellow examples have textured the edge of a custom sprite/tileset/etc. Obviously it could be done by manually placing sprites, but this just doesn't seem realistic, it also doesn't explain how the middle sections could be achieved.

    Anybody got any ideas on how this could be done?

    Check out the examples:

    • Airscape
    • Example game

    I know engines such as ubiArt and unity are able to do this using a custom polygon method, but there's nothing like this in construct. And considering the last example is from constructs homepage, you'd think it possible.