Hayes2D's Forum Posts

  • Thanks jobel LittleStain that's fixed everything but the wall jump issue. I've made a quick gif: http://i61.tinypic.com/1zd7iq9.gif

    Really have to time it right for that to happen mind you but its still possible. Though it does only work when I move the mouse off the screen so possibly only accepting an x coord between a certain size?

  • jobel Ah that good, I'm not just going crazy then haha.

    The camera is because I want to experiment with a more active camera that shows more in front of your flying up and more bellow if your flying down. Just not got around to playing with it yet.

  • jobel Dare say I'm flattered! Did you not notice that if you hit a horizontal ledge just right you can either stick to it or be shot up? Maybe I'm noticing it more because I've tested it so much but its still happening.

    Were you on mobile or desktop btw? Noticed it more on desktop myself.

  • I seem to have successfully created more bugs than gameplay today!

    So I’ve had some issues with collision, and yesterday I thought I’d nailed it until today when I added some thicker wall sections to test and it just goes nuts around them. Not to mention the fact that you can actually pass through them with a little bit of force.

    An a plus note, I did add a placeholder background and changed some colours about just to make it a little nicer to look at haha

    Check out the latest build here: http://www.newgrounds.com/projects/games/868367/preview

    Also, if your interested, check out the .capx here: https://www.dropbox.com/s/uxfi81x659915 ... .capx?dl=0

    Maybe you can help me find a way to fix it.

  • jobel Yeah. The biggest problems are when you can glitch through the thicker ones and the rapid increase in speed when you slide across it. Though, tbh, none of its working well

  • I'm having some trouble regarding collisions in a prototype I'm working on. I've managed to get the controls feel exactly as I want them, but when it comes to interacting with solids it just goes crazy, particularly thick ones. Here's a link to the prototype so you can see what I mean: http://www.newgrounds.com/projects/games/868367/preview

    I just can't seem to wrap my head around how to stop this from happening! Sorry about the vagueness it's just I'm not sure sure how to explain the issue.

    Here's a link to the .capx: https://www.dropbox.com/s/uxfi81x659915 ... .capx?dl=0

    Thanks for any help, totally stumped on this one!

  • I'm currently working on a endless platformer called Super Tower Escape!

    -----------------------------------------------------------------------------------------------------

    Summary

    Escape the super tower collecting power crystals along the way!

    Unlock new heroes and new towers with the crystals you collect.

    Gameplay

    The goal is to reach the top of the tower in the shortest time while collecting as many crystals as you can along the way! Fly your escaped hero through the twisting tower dodging traps and enemies along the way.

    Story

    Created in a secret laboratory in the deepest depths of a mega tower you must escape and earn the freedom for the other trapped heroes!

    The story will be told through comic strips before and after completing a tower for the first time. After viewing they can be found on the main menu.

    Controls

    The controls are designed to work well with the mouse and with touch all without on screen button/virtual gamepads.

    Browser:

    Fly up by clicking on the screen. Let go to drop

    Move left and right by clicking or holding anywhere on the screen. The hero will move towards that X coordinate.

    Mobile:

    Fly up by pressing on the screen. Let go to drop

    Move left and right by tapping or holding anywhere on the screen. The hero will move towards that X coordinate.

    Mechanics

    Towers:

    Each tower is broken down into levels. Each level has three floors. Each floor is selected randomly from pre-designed patterns giving the towers good replay value while still having complex level designs. The goal is to have the player replay each tower a number of times in order to get the best score while collecting crystals.

    Each tower will focus on a single new mechanic and experiment how that mechanic can be used with itself and the existing mechanics that have already been taught.

    There will be at least 10 towers available to unlock at launch.

    Traps, obstacles and enemies:

    Such traps that could be found in a tower are spikes, lasers, spinning saws, keys, security bots, security cameras and turrets. Obviously these are just possible examples

    Crystals:

    Crystals are the catalyst used to turn a normal human super! They are also the key to unlocking more towers and heroes.

    Upon completing a tower the player will be rewarded with a huge stack of crystals. The amount is increased if the hero escapes within a time limit. This reward is there to incentivise players into completing towers instead of just playing for a floor or two.

    Heroes:

    As mentioned, heroes are unlocked with crystals of power.

    Once unlocked, the player can choose to play as them at the start of each tower.

    Right now, heroes won’t offer any gameplay. They are merely cosmetic.

    If the hero dies while attempting to climb the tower they must restart the assent from the bottom.

    There will be at least 25 heroes available to unlock at launch.

    Heroes designed so far (still working on names and story):

    Monetisation

    Crystals:

    Crystals cannot be bought with real money. Instead their worth can be permanently doubled or tripled for a cost. The graphics of the crystal changes depending on its worth.

    Health Vials:

    Health vials prevent the hero from death as long as they have a one left. The hero has a maximum of 3 health vials.

    The player starts out with 3 health vials in order to soften the learning curve. Once spent the only way they can be replenished is by watching an advert from the main menu.

    -----------------------------------------------------------------------------------------------------

    I'll have more details up soon, for now I'm working a shiny new tile set!

    The core mechanics are all in place so please check out the gameplay prototype and let me know what you think!

    http://www.newgrounds.com/projects/games/868367/preview

    Also check out the graphics prototype for the latest on the new super hero theme

    http://www.newgrounds.com/projects/games/875793/preview

  • psycorn I'm afraid I never did. However I did find a workaround by making the splash screen black. Then if you want an extra level of polish, fade your first layout from black

  • Noga That's great thanks! I'll let you know when I'm working on v2.2 =D

  • Noga Thanks you! What device are you running it on? Not too sure how that's meant to work as I'm an iOS user so to exit all I do is hit the home button.

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  • Hey guys, I've finally launched GATE on android as well as brining out a new update for iOS including two new difficulty settings and a share function (as seen in

    this tutorial I wrote)!

    App Store

    Google Play

    Smash your finger through an endless stream of gates earning medals along the way!

    Sounds simple? And so it would seem at first, but each gate you pass increases the speed. Suddenly your heart's racing as gate after endless gate flies by as you narrowly miss them until BOOM! You hit a wall, but that’s not the end! You can, if you wish, take a minute, relax and watch an ad before jumping right back where you left off and start the whole experience over again.

    FEATURES

    ? Easy Mode

    Start slow and speed up with every gate you hit!

    ? Hard Mode

    Jump right into the action at the fastest speed!

    ? Fresh Backgrounds

    Background colour changes every 100 points!

    ? Collectible Medals

    Challenge yourself to collect all 16 medals!

    ? Leaderboards

    Compete for the best score!

    ? Score Sharing

    Share the moment you hit that epic high score!

    Keep up to date with GATE and other Mad Wizard Studios games

    Facebook: https://www.facebook.com/MadWizardStudios

    Twitter: https://twitter.com/MadWizardStudio

    New in v2.1:

    A couple of new features, a couple of bug fixes and allot of polish!

    -Easy mode. Start slow and speed up with every gate you hit!

    -Hard mode. Starts right in the action at the fastest speed!

    -Colour mode. Background changes to all available colours.

    -Grey mode. Only selects grey backgrounds. These have great contrast and can be much easier on the eyes.

    -Share function. You can now share the moment you hit that epic high score with your friends on social media!

    -Popping gates! Added a satisfying little pop when you smash through a gate!

    -Review link. Liking the game or have a suggestion? Then hit the review button and let us know what you think!

    -Performance boost. Now runs even smoother.

    • And a handful of bug fixes.

    Have any suggestions for a feature or spotted a bug? Send me a message here or on our twitter page!

  • Yeah, its pretty limited with the save if I remember correctly. Sorry I couldn't help, will give it some more thought though. Good luck!

  • Not sure on a proper fix, but a temporary fix might be to add some edge tiles in the corners. They could even be transparent as long as they have some collision

  • This tutorial I wrote might just help https://www.scirra.com/tutorials/1457/s ... os-android

    I explain how to save an image (in this case a screenshot) using webstore. And with a bit of tinkering it should be able to fit what your after.

  • zenox98 Not really the answer I was looking for. Maybe the arcade was a poor example. I'm simply looking for a way to display ads in a web game, don't care if its on the arcade, newgrounds, kongregate etc. Personally though, I believe ads are a very fair way of monetizing a game if done correctly. For instance, in my game GATE I only show ads as an option to continue playing, like an extra life of sorts. I do agree that they can be pretty horrible mind you. Anyway, that was all pretty off topic.