Hayes2D's Forum Posts

  • http://i59.tinypic.com/vxnqqf.png

    Added some extra polish to the heroes. Also, first design for the Super Tower Escape Logo!

    Back to designing tilesets

  • If you can only see the first 3 designs then check out this link for the rest http://i60.tinypic.com/2qxs50p.jpg

  • Progress on Super Tower Escape turning super!

    Still early designs and I plan on making many more. Let me know what you think

    Will work on a rough tiles set to match next

  • mrnannings sweet idea thanks! I've been thinking for a wile about making the tower wider so I can put more winding paths etc in it

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  • No update for the past week as I'm on holiday but I've got some pretty cool ideas based on the super hero theme to work on when I get back.

    Just struggling with the prologue/story.

    The idea is your a super hero that must escape from a tower as quick as possible while dodging danger and collecting some kind of power crystals on rout (want to involve these in the story somehow)

    The crystals are used to unlock/release new heroes and towers. Each tower will also have its own mechanical theme.

  • icugigasoft thank you very muchly!

    Actually planning on taking the super a little more literal and make it super hero themed. Gives some great options for security bots and the like. Possibly a boss villian but that might be too much for the moment

  • alextro not what I was after, but that's still really handy as I'm after doing a couple of things like that for play stats.

    What I'm after is a way to automatically create the floor patterns from a pre-made designed instead of right now where I'm using the creat object action. Don't think it's doable but I was just after some theories. It's just to speed up workflow tbh

    Cheers!

  • Just added Super Tower Escape to the arcade! https://www.scirra.com/arcade/adventure-games/super-tower-escape-prototype-359

  • I've just finished working on the random floor generation (using pre-designed layouts) for the Super Tower Escape. http://www.newgrounds.com/projects/games/868367/preview

    It works smoothly without bugs etc, its just I want to add a fair few pre-designed sections and with the method I'm using at the moment. Well, it will take a while.

    The method is to place the tiles/assets manually. Then I add the coordinates for each sprite under a variable. I then copy that variable (via debiging) and paste it into word as a reference for that design.

    Next I add a "create object" event with each asset manually so when that design is chosen it will make it on the correct floor.

    Here's a link to the capx so you can get a better idea of what I'm doing. https://www.dropbox.com/s/uxfi81x659915go/SuperTowerEscape%20Prototype%201.capx?dl=0

    What I'm wondering is, could I speed the process up? Right now it takes a fair while to add each object manually especially when I'm able to set the coords of them in a variable. For instance, is there anyway of taking that variable and doing it automatically?

    Thanks for any help/ideas!

  • Super Tower Escape!

    Check out the prototype so far: http://www.newgrounds.com/projects/games/868367/preview

  • The Super Tower Escape prototype is almost complete!

    http://www.newgrounds.com/projects/games/868367/preview

    The mechanics behind the random floor generation are all in place. Now each floor is built from a randomly selected layout. For now there are only 3, but the idea is to have allot more in the final build and each tower will have its own theme/mechanic focus.

    Coin counter! How many coins can you collect before you pop? Though the final goal will be to escape the tower, for now it gives the prototype a goal.

    Sfx/Extra polish. This is no way near how the final game will look but I wanted to give the prototype a little more polish as adding the coin counter just made it feel much morel like a game so why not make it look and sound like one!

    Next on the list is to design the final look, I’ll post up some designs when I have them.

    For now, let me know what you think about how it is and where its going. Any help/advice is always appreciated.

  • Small update big progress!

    Got a very rough prototype for spawning pre built floor sections in super tower escape. Not got a preview ready yet, though by tomorrow I should!

    Also made some quick test assets so it was a little nicer to look at

  • Collision bug fixed thanks to LittleStain and jobel http://www.newgrounds.com/projects/games/868367/preview

    Next step is to prototype the randomly generated sections!

  • Works like an absolute charm. Thanks so much!!

  • That makes sense, the % that it jumps with the lerp becomes enough to clip through a wall when the WaypointX and player.X become so large. I'll also give custom movement an experiment too as I've not tried it yet. Though it doesn't work with solids does it?

    Thanks again, hopefully I'll have this nailed soon!