I'm currently working on a endless platformer called Super Tower Escape!
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Summary
Escape the super tower collecting power crystals along the way!
Unlock new heroes and new towers with the crystals you collect.
Gameplay
The goal is to reach the top of the tower in the shortest time while collecting as many crystals as you can along the way! Fly your escaped hero through the twisting tower dodging traps and enemies along the way.
Story
Created in a secret laboratory in the deepest depths of a mega tower you must escape and earn the freedom for the other trapped heroes!
The story will be told through comic strips before and after completing a tower for the first time. After viewing they can be found on the main menu.
Controls
The controls are designed to work well with the mouse and with touch all without on screen button/virtual gamepads.
Browser:
Fly up by clicking on the screen. Let go to drop
Move left and right by clicking or holding anywhere on the screen. The hero will move towards that X coordinate.
Mobile:
Fly up by pressing on the screen. Let go to drop
Move left and right by tapping or holding anywhere on the screen. The hero will move towards that X coordinate.
Mechanics
Towers:
Each tower is broken down into levels. Each level has three floors. Each floor is selected randomly from pre-designed patterns giving the towers good replay value while still having complex level designs. The goal is to have the player replay each tower a number of times in order to get the best score while collecting crystals.
Each tower will focus on a single new mechanic and experiment how that mechanic can be used with itself and the existing mechanics that have already been taught.
There will be at least 10 towers available to unlock at launch.
Traps, obstacles and enemies:
Such traps that could be found in a tower are spikes, lasers, spinning saws, keys, security bots, security cameras and turrets. Obviously these are just possible examples
Crystals:
Crystals are the catalyst used to turn a normal human super! They are also the key to unlocking more towers and heroes.
Upon completing a tower the player will be rewarded with a huge stack of crystals. The amount is increased if the hero escapes within a time limit. This reward is there to incentivise players into completing towers instead of just playing for a floor or two.
Heroes:
As mentioned, heroes are unlocked with crystals of power.
Once unlocked, the player can choose to play as them at the start of each tower.
Right now, heroes won’t offer any gameplay. They are merely cosmetic.
If the hero dies while attempting to climb the tower they must restart the assent from the bottom.
There will be at least 25 heroes available to unlock at launch.
Heroes designed so far (still working on names and story):
Monetisation
Crystals:
Crystals cannot be bought with real money. Instead their worth can be permanently doubled or tripled for a cost. The graphics of the crystal changes depending on its worth.
Health Vials:
Health vials prevent the hero from death as long as they have a one left. The hero has a maximum of 3 health vials.
The player starts out with 3 health vials in order to soften the learning curve. Once spent the only way they can be replenished is by watching an advert from the main menu.
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I'll have more details up soon, for now I'm working a shiny new tile set!
The core mechanics are all in place so please check out the gameplay prototype and let me know what you think!
http://www.newgrounds.com/projects/games/868367/preview
Also check out the graphics prototype for the latest on the new super hero theme
http://www.newgrounds.com/projects/games/875793/preview