I'm trying to find a method for how these bellow examples have textured the edge of a custom sprite/tileset/etc. Obviously it could be done by manually placing sprites, but this just doesn't seem realistic, it also doesn't explain how the middle sections could be achieved.
Anybody got any ideas on how this could be done?
Check out the examples:
I know engines such as ubiArt and unity are able to do this using a custom polygon method, but there's nothing like this in construct. And considering the last example is from constructs homepage, you'd think it possible.