Hayes2D's Forum Posts

  • Parabens obrigado.

    Thanks!

  • Episode 3 is recorded! They’re messy but very important.

    In this stage I take on all the feedback and see how it works with the original concepts. They are a little rough around the edges but they’re perfect tools for creating the next stage of mock-ups.

    Voice over and editing still remain so I'll keep you folks posted when I can.

  • Hi 0Hayes, I watched the first episode last night, very impressive. Your concepts all look great. I never really thought of doing digital mock ups before - I'm pretty much a pencil and paper guy, although I do use google for reference images - but I think I might try this (using GIMP) for my current project. Even if it's just for the level's colour pallette.

    Good luck with this series.

    stevecameron Thanks very much, really appreciate you took the time to watch it. Nothing wrong with pencil and paper! I might have done the concepts in Photoshop but the important part is the designing. I've even used my white board before for some very initial ideas.

  • Hey Folks,

    If you've ever wanted to know more about my process when designing a new style, check this series out:

    Episode 1:

    Subscribe to Construct videos now

    Episode 2:

    Subscribe to Construct videos now

    Get in touch at rob@hayes2d.com if your game needs a new look!

  • cool!

    but you may want to think about changing the control scheme for that game.. it's very strange! I can't quite figure it's out and not very intuitive!

    jobel Haha I forgot to give you a heads up about that one. Those are just designed for touch controls but I will be adding a few more options once I move onto that stage.

  • well I think tiled assets is good to go over, tilemaps and repeating backgrounds. Also if you do anything with blend modes that would be super helpful as it relates to gamedev to achieve certain "effects". My students are all art students learning about gamedev. thanks!

    jobel That sounds good to me. In that case they will probably be interested to see how I do the water/acid/lava.

    You can test the current game out at: http://hayes2d-superdungeonescape.bitballoon.com/ (with said effect)

  • pretty cool.. I should show these to my students.. although this is just concept.. I need a series where you turn that into assets...

    jobel that's the plan! I roughly outlined the direction the series will be taking in episode 1. Next I'll be refining three chosen concepts, then I'll move onto two mock-ups which will be used as reference for creating and implementing the games new assets.

    If you have any questions that you would like answering throughout the series just let me know.

    Right now it is on a small pause while I get feedback from viewers so if you have anything to add I'd be very interested in hearing it.

  • Episode 2 is now live!

    Again, if you have any feedback I'd love to hear it.

  • Episode 2 of my art direction series is now underway. If there's anything you would like me to address in a future episode I'd love to hear it.

  • Hi Folks,

    I've started a youtube series on game art direction. If you're having trouble finding the right look for your game this might help!

    Episode 1: https://youtu.be/UmDIPfF2YDs

    Episode 2: https://youtu.be/I-1LmvT1fdE

    Episode 3: https://youtu.be/xtIRmWJzWnY

    As always, I love to hear your thoughts and questions!

  • While working on Hyper Knights, I created its achievement icons. Here is how I did it:

    https://youtu.be/amfX2Z4QNr0

    If you want to know more about the work I did on Hyper Knights, head to http://hayes2d.com/HyperKnights

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  • I've recently finished working on a multiplayer tetris-like .io game called infinitris.io in which I was tasked with designing it's art direction.

    You can read more about my process at http://hayes2d.com/Infinitris

    If your game needs help with it's art direction, get in touch at rob@hayes2d.com

  • Hi,

    I'm a freelance 2D artist. I work with game assets, illustration and graphic design. I can adapt and create a large number of styles. From pixel art to something a little more illustrative I can find the right style to fit your project.

    Skills:

    Art Direction // Game Assets // Illustration // Graphic Design // Animation // Concept Art // Promotional Graphics // Pixel Art // Photoshop // Illustrator // Spine 2D

    If you would like a quote or have any questions about me or my work please get in touch.

    Portfolio: www.hayes2d.com

    Email: rob@hayes2d.com

    Regards,

    Rob

  • Your works look pretty impressing.

    Thanks very much!

  • Now creating trailers and promotional videos:

    https://youtu.be/w4bHRggtwEw

    https://youtu.be/SCiUKsgs7bI

    https://youtu.be/TVc2XeYSpvM

    Get in touch at rob(at)hayes2d.com