Hasuak's Forum Posts

  • If you are talking about those glowy colors on objects, you can do that simply by creating different shaped and colored glow sprites. Put them in "additive" blending mode and play with their opacity. Those shadows are also created the same way, but with normal blending mode.

  • Could it be possible to make animated characters if I saved every frame as a seperate .obj file? It sounds messy but it would be cool for some unique objects, like a big boss character. Not really planning on doing that for everything in the game.

  • Ah, it's really that simple. Thanks for the help, I'll try this right away.

  • I decided to challenge myself and recreate a very jrpg-esque battle system in C2 in the ways of old Final Fantasies and such. Now I'm wondering how I should the character turns handled. Each character, player and enemy has a Speed stat which decides the order in which they all act. After player has issued the commands the game should "line them up" so it knows who acts and when. By lining them up I mean somehow count each entity's Speed and call their actions in order.

    Could arrays work for this? Any ideas would be welcome.

  • Optical glare(flare?) effect could be created with just sprites and some genious scripting. The water effect would require the shader to blend with another, which I guess isn't really something WebGL can do.

  • I'd really like to see a WebGL effect for rim-lights. A simple additive light from set angle and with freedom to set RGB colors and the effect's radius. Do those terms even make sense?

  • Ooooh, now that makes sense. I'll try it ASAP. Thanks, buddy!

  • My problem is that I don't know how to set its Y correctly. Somehow I need the shadow to instantly "drop" so it feels like it's sliding on surface and warping on higher/lower platforms. I might experiment on the Platformer behavior tomorrow.

  • I need a simple shadows for characters in my platformer. They need to follow their parent and snap to floor but (of course) never follow them while they jump. Only X-axis movement and occasional Y-axis changes when jumping/dropping on other platforms. I don't really know how to do this without making a horrible wall of commands and triggers.

    Any ideas?

  • bump?

  • I'm out of ideas how to make an object move smoothly along a curve. Thinking something along a train moving on rounded tracks or sliding on telephone phones. Would this require an additional plugin or is there something I'm just missing?

  • Edit button is your friend, friend.

  • Basically all? Do point out the ones made with classic.

  • Testing hit effects for my current beat-em-up game. Gonna make a thread for it when I got more in-game content to show. Still working on the main characters.

    <img src="https://dl.dropboxusercontent.com/u/50541629/punt.png" border="0" />

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    I cast my lonely vote for better 3D support. I know this is very difficult for WebGL but at least a support for unshaded, animated objects on otherwise 2D backgrounds would be just fine and dandy.