Is it possible to make a lerp that speeds up towards the end instead of slowing down?
I'm currently trying to make a jumping system for an 8-directional character. It check's player's current standing position and records it on every tick, and when jump button is pressed, the character should lerp into say, Player_StandY -200, sending the player upwards. This part works well, but when I use lerp to send player back to the original position, the speed curve is wrong. The character slides quickly towards floor and slows down before impact. What I want is the reverse effect. The character should start falling slowly and gain speed while moving forwards, just like in real life.
EDIT: Maybe I'm trying to do this the hard way and should use a platform behavior instead?