Halfgeek's Forum Posts

  • IntelRobert

    There is a strange bug in the last update, I rebuilt my Ninja Legacy game with the new fixed audio, and the prior version code went from 12 to 20400 or therebouts, no joke. I only found when i uploaded into GPlay.

  • This particular genre has gone quite stale until the Flappy craze, endless runners and variants are cloned ad-nauseum. It's actually quite difficult to imagine a fresh take on it...

    But here's my take on this infinite genre, with a twist. It's part SHMUP part Visual Puzzle with a lot of fancy particles thrown in and two spaceships.

    Firewall: Sci-Fi Puzzle on Android.

    Try and tell me if its stale or different.

  • A LOT of the XP machines are corporate office use (I say this from personal experience with IT for large companies in Australia), they rarely upgrade because its simply not worth the $$. These machines don't factor into the gaming scene so do not be so quick to base your game design on them.

    Win7 is going to have a very long lifespan, because it supports dx11, and the major console for the next cycle of 8 to 10 years are dx11 based.

  • Today nVidia announced they will no longer support DX10 graphics cards, that means cards as recent as 4 years ago to the 8800GT of 8 years ago, will not be updated.

    As far as technology goes, Windows XP is so ancient I seriously doubt gamers would be sticking with it for much longer, considering it can't even run a lot of the newer games built for DX11.

    But the move to change node webkit is good regardless.

  • I used assets meant for this larger RTS/RPG space game and a made a quick puzzle game with it: Firewall on Android.

    The player ship in this game is a Beam Frigate which they can buy, and the boss ship is a Faction Capital ship, 3 turrets, 2 beam cannons. Something to pass some downtime while I'm putting the big game together.

    My personal best score is 156 with a hit-streak of 10!

    [attachment=0:12jjptx0][/attachment:12jjptx0]

  • Wow. originally I was VB.net programmer. I even developed a software IDE that lets you use almost any language in combination with any scripting language providing special features. I had heavy HTML and server side scripting knowledge. But when I starting to look for the right environment to develop games, I chose C2, after extensive research. In addition, I continue to try new solutions and development environments, but the guys from Scirra continue to keep C2 at the head of the curve with continuous MAJOR additions and updates. I've found it to be the most robust development environment there is in it's class. I've been developing a range of games with C2. Most are for the mobile web. However, I'm also developing a pseudo 3D game with C2, that other developers told me I can't do in a 2D environment.

    Check this gameplay video

    C2 has made me a better coder...

    http://www.neoprofessor.com

    http://www.nakedgametalk.com

    Wow thats just amazing, not even sure how to even begin making a pseudo 3d game with C2 like that heh

  • Same here, yesterday got heaps of impressions, today suddenly zilch.

    It happened a few weeks ago too, when the Ludei CocoonJS server briefly went down.

    I think its on Ludei's end, because CocoonJS actually connects to Ludei servers and log statistics of your game, as well as Ad requests and the typical user stats. I noticed when I went to compile my new game today the cloud server was extremely laggy.

  • A puzzle game for those who love Sci-Fi, bright colours and funky music (plays best with headphones)!

    Play as a meta-representation of a computer Firewall defending against a Super-Virus attack.

    How to play: Tap to Shoot, Shoot the Boss Battleship to reset its Beam Cannon energy charge!

    Aim for a high Hit-Streak as well as a great Top Score! Simple to play but hard to master!

    Available on Googleplay

    My personal best:

    Try it out and let me know if there's any performance issues on your devices! Thanks!

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  • Great work and congrats on the launch!

    Will try and give feedback asap.

  • jayderyu From what I've seen I am not surprised, rather it should be doing even better.. because there's other Flappy Sperm clones and they have 5 times my downloads! I actually made a mistake when I released it, I called it Flappy Spermie (thinking Flappy Sperm would be too crude....), but then another dude released Flappy Sperm, and became the #1 search result for that. My game was like #25 or so on the search list for ppl typing "Flappy Sperm" or even "Sperm".. I recently changed the title and now its #2 on the search result and getting lots of users.

    I would guess the other clone, with over 100K downloads, is now probably making $100 a day in Ads.

    The more popular Flappy Clones with over 1M downloads, talking about $1000 a day in revenue with just 1 banner Ad, some of them have entry and exit Ads also..

    So ultimately all this talk of lack of successful games with C2 on mobiles, its a wash, because its entirely dependent on you to make a game that lots of people play! It's also about luck and good marketing.

  • Does not need to be power of 2, but when it gets into memory as a texture, it becomes power of 2 regardless of your original size. Using a background of 1280 x 720p for example (even if its blank), requires 16MB of memory because it has to be stored into a 2048 x 2048 texture.

  • jayderyu Yep just a single Banner Ad 350 x 50 on bottom. I get an average of $2 per 1000 impressions for the past month, surprisingly good.

    Also I've learnt its a mistake as a no-name indie dev to release a Paid App on Android, even if its $0.99, without prior hype and spending a lot of $ on marketing. Freemium is a must for any bigger App. These days even big studios have a hard time selling many paid Apps. It seems the consumers are so used to and ingrained that they expect Apps to be free.

  • Made a few hundred already with this game: Flappy Sperm <- Took me 4hrs to make with my own art!

    And next to nothing with this: Ninja Legacy <- 8 months to make!!

    I haven't spent any $ on marketing at all. But Flappy Sperm doesn't need it, it markets itself due to the Flappy Fad.

    Waiting for Intel XDK to support AdMob and Google Store, then releasing Ninja Legacy Free, and then market it.

    Making a third game now its coming along very nice, an epic space sci-fi sandbox rpg/rts: http://halfgeekstudios.wordpress.com/

    Success is a far far away proposition though, but I will keep trying.

  • Keep it below 2048 x 2048, lots of devices cannot handle bigger textures than that!