Halfgeek's Forum Posts

  • I don't notice that issue, I test on Mac Air with Intel HD4000 and on a Samsung Notebook with Intel HD4000. Both are sharp.

    This is definitely a case of funky GPU drivers on that particular setup from your colleague.

  • Seems like I just forgot to add product IDs. Thanks a lot !

    Do you know if this PhonegapIAP plugin works the same way on iOS and WP8 builds using intel XDK?

    You'll have better luck asking Cranberrygame directly, there's a long thread for his plugins in the Completed Addon forum.

  • On Start of Layout

    => Add product IDs

    => Request store listing

    It also works fine if you trigger those on menu touch (open shop menu for example).

    On Touch MenuIcon

    => Add product IDs

    => Wait 0.1s

    => Request store listing

    => Open Menu

  • Congrats, it's great to see more C2 games making its way onto Steam.

  • Really charming from the trailer, I think it'll suit mobiles very well.

    I can help you test it on Android, I've got a bunch of devices.

  • There's plenty of games that succeeded without good art, so its not a requirement.

    Games are about fun and at its core, gameplay is the fun-giver.

    I have a user tell me this issue, does anyone know what's wrong?

    [quote:sm4d0lzy]Uncaught node.js

    Error: Access is denied.

    C: \ Users \ LG-PC \ AppData \ Local \ Temp \ nw8468_6777 \ greenworks-win32.node

    at Error (native)

    at Module.load (module.js: 354: 32)

    at Function.Module._load (module.js: 310: 12)

    at Module.require (module.js: 362: 17)

    at require (module.js: 378: 17)

    . at Object <anonymous> (C: \ Users \ LG-PC \ AppData \ Local \ Temp \ nw8468_6777 \ greenworks.js: 13: 18)

    at Module._compile (module.js: 454: 26)

    at Object.Module._extensions..js (module.js: 472: 10)

    at Module.load (module.js: 354: 32)

    at Function.Module._load (module.js: 310: 12)

    Does it work fine for you though?

    I got that same message when I used the wrong Greenworks version for my NW. Version 3 is for NW 10.x (10.5) and 4 is for 11.x. Also add the steam api file into the package.nw and rename your executable into nw.exe, after I did those things, it works fine.

  • Examples? I like this one:

    http://store.steampowered.com/app/334190/

  • HTML5 was ready awhile ago until the Chromium team broke it. :/

  • Currently Crosswalk due to Chromium, but in Android 5+ (when it becomes more widely used.. which could take a LONG time), both should be just fine, with an edge for PhoneGap due to smaller filesize.

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  • CJS canvas+ is generally better for smaller games due to small file size, faster loading etc.

    I still prefer Crosswalk/XDK for Android, its got really good plugin options, proper full-screen immersive mode for 4.4+, positional audio (works really well with headphones) and multiplayer if your game needs it.

    For my games, the smoothness advantage of CJS canvas+ is gone, I notice periodic stutters even worse than Crosswalk. I find my larger fleet battles remain smooth on Crosswalk and I have not had any complaints regarding stutters (which I notice myself, but it goes away after ~30s in-game, strange).

    When I did use AdMob directly with Crosswalk, I found the fillrate was >90%, most of the time 99%. With MoPub, the banner fillrate was ~80%. I did not use fullscreen Ads so I can't comment.

  • When I started, I made a big RPG, lots of stages & boss battles, full talent system, shops... it was around 3K events & ~15% CPU use, I thought at the time it was optimized. Then later on I rebuilt it from scratch, it was ~700 events with ~5-10% CPU utilization on an i5 3770K.

    You always learn new ways to implement features with C2's flexibility.

  • Seconds.

    You didn't test it to see?

  • A few days only.

    Apple locks out their dev console for a week, so you can't even see any details.

  • You can track the WebStorage issue here: https://crosswalk-project.org/jira/browse/XWALK-3252

    Thanks.

    It looks like they have a similar bug to CJS's WebView+ on the newest version, related to user profiles for storing data.