Halfgeek's Forum Posts

  • True that, you have a point Ashley . But looool how come you can get 20k sprites with 30 fps when I've seen other posts of people having problems with even less then 64 sprites? What is your secret, please teach us ohhh mighty grasshopper, or are we really just that bad at optimizing and "coding" our games?

    Yes.

    Also what you described with the animation resize isn't a bug, its just how C2 does it. Suggest you pre-size your frames with other software then import into C2.

  • Getting even more amazing by the day!

    The bar is set very high for the rest of us mere mortals! :p

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  • Yup, as soon as they manage to fix the LocalStorage issue and add AdMob for WKWebView, we're good* to go for iOS with even very complex games.

    *The micro-stutter is at a level that's acceptable for most players in my experience. I've got many correspondents on TouchArcade forums and even a few reviewers commented on how fluid combat and touch response is on iOS.

  • Sisyphus

    one week ago I have compiled my APK using CocoonJS 2.1.1 + plugin for C2

    and I use 'Webstorage' plugin too - and everything is working fine

    WebView+ or Canvas+?

    Actually, I'm taking about iOS8+ where WebView+ uses WKWebView and not APK for Android.

  • > Sisyphus

    > It's only for CJS 2.1.1 which is not useable due to a nasty bug with WebStorage (LocalStorage) being reset at each start up. I don't even know how they got it through QA.

    >

    > Only CJS 2.1 is good, I hope they put that fix into 2.1 until they figure out whats wrong with 2.1.1 clearing save data.

    >

    > WebView+ for Android is similar to Crosswalk, but without the option for 3rd party plugin integration as easily.

    >

    You tried it? Webstorage still cleared on every startup? I can't understand what they fixed then. They fixed the "clear on low memory" bug, but not fixed "clear on startup", right?

    It's probably unrelated since it may be a specific issue with the WebStorage plugin, as in, CJS didn't test C2 WebStorage but test their own LocalStorage. Just remember that CJS is used for many different engines, not just C2.

    They broke compatibility with C2's WebStorage plugin in 2.1.1.

    Crosswalk also have a WebStorage bug in their beta build 10, which they found and should be fixed soon.

  • Sisyphus

    It's only for CJS 2.1.1 which is not useable due to a nasty bug with WebStorage (LocalStorage) being reset at each start up. I don't even know how they got it through QA.

    Only CJS 2.1 is good, I hope they put that fix into 2.1 until they figure out whats wrong with 2.1.1 clearing save data.

    WebView+ for Android is similar to Crosswalk, but without the option for 3rd party plugin integration as easily.

  • Hello, SheHe has just been Greenlit !

    http://steamcommunity.com/sharedfiles/filedetails/?id=346407779

    Congratulations!

    How was developing a co-op multiplayer game with C2 like in your experience?

  • Make a gameplay vid on the PC, use fraps to capture your gameplay and encode it to put on youtube. You absolutely need a gameplay vid for more complex games to entice players to try it.

  • XDK full screen option selected.

    C2 export on full screen letterbox (most compatibility with some drawbacks which you can design around).

    Performance is up to you to constantly test your games during development. It can be resolved to a point where its decent, but it won't be blazing fast until Android/Chromium itself improves.

  • 1. Straightforward once you figure it out. There's lots of tutorials on the subject though so its not hard to get started.

    2. On iOS, performance is amazing due to iOS8. On Android, its decent.

  • Node 10.5 is pretty smooth, even with streaming/fraps (which was a concern of mine):

    http://youtu.be/xhtZhiVgwLU?t=24m18s

    Switch it to 720p 60fps mode. I've got a few mega parallax BGs, 9600 pixels large overlap.

    My disk is a bit slow so when I fraps in 60 fps (so many gigs of writes) mode, I get stutter. When I tried it on a better system it was fine.

    Here's my own gameplay vid via fraps:

    Subscribe to Construct videos now
  • Softloulou

    There's many threads on the issue you are seeing in Chrome.

    The short of it is that the Chromium team had a mental fatal error and released multiple versions since 38 that horribly mess up frame latency / vsync, introducing the stutter.

  • Here's the URL: https://play.google.com/store/apps/deta ... tics&hl=en

    It looks like you put a lot of effort into it. Have you thought about making a youtube gameplay video?

  • Really clean UI and very cute kitty, nicely done, looks like a very fun puzzle game.