haddy22's Forum Posts

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  • great work finishing and publishing to google play! Ive got an iphone or id download it and try it out.

  • Ive started a blog to show my progress on a game I started called "Seeking Zion"

    http://www.amonthlygame.blogspot.com

    My goal is to make a new game every month. Ive done game jams and had great results in a weekend not sleeping or eating much... so why cant I finish my longer term games? Im hoping to figure out what my hangups are and to get rid of them in this process. Doing the whole thing in Construct 2.

    Also today Ive asked for some help coming up with random encounters for a credit in the game- if there are any post apocalypse fans out there who would like to contribute. http://amonthlygame.blogspot.com/2016/0 ... nters.html

    I would love any feedback or advice on the process. Thanks!

  • How is your sci-fi game doing? I hope you're still motivated to finish it, it looked really promising!

    Yes! I am- but its going to be a bigger game. I am making a smaller game in the process to develop a map system that I will incorporate into the bigger game that you saw. I do plan on finishing! and Thanks for asking and the compliment!

    http://www.amonthlygame.blogspot.com blogging the process of the smaller one here- only a week into it so far.

  • I figured it out- I put it in a spot that kept calling it so it was opening multiple instances on itself

  • Hey- I still have this working great in my game project- but I started using it in a new game project and set it up the same way.

    For some reason it loads a segment of the dialog and freezes- any idea what might cause this? I used the examples given as well and the same thing happens- It loads the first bit and stops / freezes.

  • Just what I needed- Thanks for sharing this!

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  • great game! Pretty clever and addicting! I played for 25 minutes or so I got to 850ish-

    Nice work. Shows how much you can do with a clever idea.

  • Perfect! Thanks again for a prompt reply!

  • 2 more questions

    Question 1:

    How do you check a variable within a fork?

    I have a variable "hasappointment" .I set it to 1 when he does and 0 when he doesnt

    here is what the dialog sequence says:

    {setdelay:0}-Guard Chief Bruno-{setdelay:50}

    Checking... {#hasappointment}{pause}{fork:{#hasappointment}=1,12,11}

    I was going off of the money checking example that was there before. Maybe that was not just checking a variable. I want it to go to dialog 12 if "hasappointment" is set to 1. If not, then go to 11.

    Question 2

    is there a way to call another sequence from the end of another sequence? for example- say at the root I have a bunch of questions on sequence2. After every answer instead of ending after he answers the question, id like to go back to that sequence2 so they can ask other questions. Is there an easy way to do that? I tried the ::2 at the end like you see in the choice example but that didnt seam to do anything. Thanks in advance! Sorry for hounding you with so many questions!

    Something like this:

    s1 - hello how can I help you?

    s2 - choice:

    what am I supposed to do?

    tell me about this place?

    why are you so ugly?

    How long have you been standing there?

    I must be going now.

    s3 - answer / return to s2

    s4 - answer / return to s2

    s5 - answer / return to s2

    s6 - answer / return to s2

    s7 - ok, bye {end}

  • its working now! Im golden. Thanks!

    See for yourself https://dl.dropboxusercontent.com/u/24751251/media/ice_video_20160622-141316.webm

  • Hey Magistross

    Thanks for such a quick reply bud - I don't know how I missed the text commands group, I feel daft now. That worked great, I added commands to select an object from a variable and then move it, change its current animation etc... so now I can just write up entire cutscenes in the dialogue and call them when needed, which is super handy.

    Thanks again!

    This is exactly what I am trying to do- any chance you could share a screen shot of how you accomplished it?

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  • Another question from me-

    I got everything working awesomely with the dictionary loading multiple different dialog sequences etc. Amazing! So fluid!

    So now Im trying to do something somebody else asked about earlier- trigger animations inbetween dialog windows. I first added the Command in the DialogEvents to trigger a function as follows (doubt this is "best practice" ):

    Then I created a "No Text Box" dialog sequence in the dictionary file (which pauses and works great)

    Then I defined the function in another events sheet- which does not appear to get triggered - neither one of these did anything:

    Any help / Advice here will be greatly appreciated! Thanks!

  • I found 2/3 easter eggs

    I bet if I could see an over-view map I could find the third- I couldn't figure it out! That second one was very clever though! I knew there had to be something on that screen.