haddy22's Forum Posts

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  • Just checked out your game- you are off to a great start- keep it up!

  • voted for you - nice work

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  • Anybody here going to join the Ludum Dare https://ldjam.com/ Game Jam this weekend? Using Construct 2?

    Lets use this thread to post our progress- Im planning on going at it solo. Looking forward to connecting with some of you and sharing what we are doing.

  • my solution for touch controls... works well enough

    now I gotta see if I can implement the frame chooser and change the font to something bigger.

    By the way, that game of yours looks pretty sick!

    Thanks man!

  • Yes that answers my question- Ill see if I can find it and alter the code

    I am an artist / animater learning to "code" so I may not explain things clearly for you code ninjas You got the idea of what I was trying to explain though.

    Another question- how to the touch controls work? I have "Tap Choice Mode" checked when I create the json files in your editor but the touch controls dont work. Is there something else I need to do there? Thanks!

    I can tap on this screen to get to the choice screen:

    but then at the choice screen tapping does nothing.

    Also need to make the font bigger... I wish you had a read-me instructions cheat sheet for us noobs Thanks so much for all your patience with me-

  • is there a way to use a variable in the dictionary to tell what animation and frame to use for the character portraits?

    something like charPortrait,{activeChar},{frame}

    or better yet- can I tell it what animation and frame to load?

    Right now I only see the ability to specify the sprite file to be used- can we add charPortrait("hero",2) or something like that?

    So charPortrait would be the name of the sprite- hero the name of the animation, and 2 for it to load frame 2.

    Would help me consolidate all of the assets greatly! Thanks

  • You might want to check out the persist behavior.

    haha thanks- if its something really simple and straight forward I apologize- I haven't messed with tilemaps much (obviously) ill check that out

  • I have a followup question if anybody could share some thoughts-

    Im using a tile-map as a fog-of-war type discovered undiscovered area- its easy enough to remember my X and Y, but is there a way to get the tile map to retain its tile data as well?

    here is what im talking about:

    So if I put the guy in the same spot after an encounter- going in a town or whatever... how do I retain the tile map info? Can you save its current state? I havnt tried yet so it may be easy... im just at work and not looking at it but had this thought. Thanks-

  • great advice- thanks

  • This may be an easy question for most of you- but I am still a noob in a lot of ways! I apologize if this has been answered before.

    Question is- If I want to load a new layout at a point in my current layout- use the new one for a bit then return to the previous one from the exact same point- is there a way to do that? Ive tried saving and loading... but that erases everything that was done previously and its like you never did any of it- all global variables are reset to their values at the point of save for example.

    Simple usage of what I am talking about- top down RPG style game, you walk up to a video game console / arcade machine- use it- and you load another game from another layout. Snake for example. In the main game you get some achievement if you play for X amount of time or reach X score- so I want to keep track of that stuff. When the arcade mini-game layout closes I want to be exactly where I was prior with just the variables affected that keep track of these things.

    This is just an example of what I am trying to do- How would you recommend going about something like this? What if my game has multiple instances of this? Ive found lengthy ways around it which is a pain but works- such as setting another variable telling the game that it was last at the video game console, so if it loads that layout with that value true it puts you there- written out like this it doesnt seam like a big deal but it gets tedious when Im doing it so many times. Is there a better way?

    Thanks!

  • So rad getting green-lit! Excited for the release. Really nice work!

  • Donuts ‘N’ Justice

    Donuts ‘N’ Justice is a fast-paced 2d horizontal shoot-’em-up wherein you take the role of one of two

    Super Cops in the 1980s to defend their city against gangs, violence and corruption.

    This looks amazing!

    Lots of talent in here! So many of your games look dope- Good luck to all of you! Hope we can all finish and release!

  • Post Apocolyptic random encounter survival explorer rogue like... taking elements from fallout (obvious from the pic if you ever played the old games) FTL and the ol' Oregon Trail.

    Hope it turns out!

  • Wow- This is great! I just played for a half hour.

    I think the ability icons are fantastic and work well. The actual game art I think will limit your potential a bit- if you could get a better tile set and maybe an actual character instead of a ball with an symbol it would work well for you. The gameplay itself is fantastic- easy to get lost in and play for a while. I love the rouge-like elements and the always working towards a more powerful starting setup. Overall great game.

    The UI felt a little confusing at times. The line of site was a little frustrating at times too- when a guy was just outside of it shooting at you and you are shooting back but you cant tell what your range is or if you are hitting him or not.

    The mining was a fun surprise too- i liked that aspect of the game. you did a lot of work here! the game play is really polished and fluid. Do you eventually get to find different boss types? Progression feels really slow too. I would maybe lower the price of a couple of upgrades to make you feel like you could buy something after the first playthrough or two- i didnt get 1000 gold till a little later when I got a feel for everything.

    Also potions I think should show bottom of the screen so you can use them without going into the inventory.

    Thats my two cents / First impressions of the game. Overall - I am very impressed I wish you the best of luck and success with it!