haddy22's Forum Posts

  • I just threw together a real quick example to show what I am talking about a little clearer-

    in this example the player actually does go across all of the elevations seamlessly if he has his speed up fast enough... sometimes. Doesn't seam to be a for sure fail-safe thing. Try stopping in the middle and then moving through again. You will get stuck quite a bit- id love to figure it out to where you never get stuck regardless of your speed.

    In my actual game project I have physics enabled on my player and I am using the spriter plugin and spriter animations on him- but I don't think that matters. If I can get it working and get a value set that I can later adjust to fit the environment then I think I will be set. I hope one of you construct wizards is able to lend a hand! thanks!

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  • I am a noob so if my answer is silly you can ignore it- but I had an idea

    Couldnt you make a sprite and create different animations which will contain your text and you could have a click event that changes the animation or frame?

    just an idea

  • Hard to title this question in a limited amount of characters- what I am trying to do is make it so my character moves seamlessly over ground that is slightly different heights- for example, stairs - or running across a physics bridge etc. Currently he just gets stuck if the ground ahead is a few pixels higher and needs to jump to move ahead, and it makes for some crummy game play.

    Id love to have a value that I could set that if the ground I am currently on is within X pixels of the ground in front of me than I continue running and seamlessly go over the step. Any ideas? I looked around and didnt see any answers for this but maybe I was searching the wrong keywords... Thanks in advance!

    Edit: Might help to mention that I am working on a basic platformer game with the platform preset behaviors on my character.

  • I used this too

  • Yes, right-click on the left border of an event sheet and choose "Include event sheet", then choose which one.

    This will solve your second issue also.

    Hey thanks! Quick reply!

    I looked forever for an answer to that but couldn't find one. I appreciate your help!

  • I come from a Flash Backround- where I could easily import multiple .as files into my game. For the sake of keeping things organized I would love to be able to create an event sheet for just my player behavior, and another for enemy behavior etc.

    In the game I am playing with now (Which is just something that evolved from the first Ghost Shooter tutorial) my event sheet is now getting very long and tedious to go through to track down things. I also only see the ability to select one event sheet in the layout properties, and don't seem to see a feature to add another one.

    I've seen several questions where people ask can I have the same event sheet in multiple layouts (Which I have seen that you can do) I just don't see how to have multiple event sheets in a specific layout.

    Another thing that could be great is if I have the same player behavior across multiple layouts, if I could just reference the same event sheet for the player from each one... things would be magical.

    This may not be best practice in Construct though! I am a construct 2 noob! Please share your thoughts and let me know if there is a better way! Thanks!