Guyon's Forum Posts

  • linkman2004. Did you get a chance to look at the CAP I sent you last week?

    My game will not run in WInXP (tested on 6 machines). If i remove your plugin and just use Standard "FOLLOW" it will on on XP computers.

  • > Did this ever happen before Construct? And what version do you have?

    > I have have Construct .99.83 up for hours and have never seen this a memory leak. I am running Vista and always have up a memory monitor and never see an issue.

    >

    Yes, this happens in other programs as well...

    I have been trying to find a solution but i cant find anyone that has my specific problem :>

    OK so we know this is not Consturct. My guess is that you have a Worm or trojen. I know that sounds like a generic answer but I feel from what you said thatis the issure.

    Do you have ROOT? Simple virous detectors are not enough any more.

    Make sure you have have no spyware. Spybot can relaly fix alot of probvlems.

    Finally are you on a network? I once had a problem with 3 computers on a net work. My solution was to take all comupter off the nextwork and work on only 1 at a time until all three were clean, which took about a week of running and re-running Virus, spywere, and root kits program.

    Note you MUST turn off sysem restore or windows will add your problems back when you reboot.

    good luck

  • Did this ever happen before Construct? And what version do you have?

    I have have Construct .99.83 up for hours and have never seen this a memory leak. I am running Vista and always have up a memory monitor and never see an issue.

  • "but also stop when I stop pressing the mouse button."

  • This works GREAT! I never would have thought to do it like that.

    For anyone learning from this step three is wrong. It should be:

    Channel 1 is playing (without out the invert)

    I didn't have a cute channel graphic to show the code "grammar" mistake

  • deadeye:

    So if I have other wave sound effects should I assign them to different channels so they do not shut off too? Right now I am playing my 1 sound effect just Autoplay File AppPath & "Sound/ShieldHit.wav"

    Is that bad? I am such a noob with sounds and channels

  • My new game I have a thruster sound that I only want played while holding done my mouse (thruster) button. I want it to play and loop while holding the key but also stop when I stop pressing the mouse button.

    Is there an easy way to do that?

  • Nooo This is perfect for what I needed. linkman2004 knew what I wanted and delivered!

    If I wanted a dead stop button all I had to do was make my ship with less coast or just run over the spot.

  • I was looking for a linking word to join the X & Y you just put both blocks together!

    Great example I leaned alot about construct with that. THANKS!

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  • I hope this helps.

    I understand the concept but making Construct do it is another matter.

    So I have to be over my refuel sprite, and compare both X and Y velocities. Hum....

    Sometimes just code owuld be easier. LOL

    I have to think about this, I am missing something,

  • That depends on how your movement is setup. Would you mind posting a CAP?

    Here is an early (lame) verion while I was testing shields. but it has the movement.

    http://www.box.net/shared/ds2j6akrtm

  • Oooo got a peak at some text for the platform tutorial!

    Actually I am good, working o n the naimation for my guy and monsters during the wait.

  • Urgent international priority. I want deadeyes platform tutorial up!

    Unless he is involved with a girl, so in that case. GO DAVO!!!!!

  • Sounds great!

    Many fun games are based on unpredictable movment or situations. The key is to make it fair for the player so he can act on the situation.

  • I am using a custom movement, but is there a way to tell if my sprite had drifted to a dead stop after I stop? When I let go of the power it is still gliding.

    I want my ship to refuel over a sprite only if it is stopped.