Guyon's Forum Posts

  • I just taught my self python last week but as of yet not tried it with Construct. Objects rock in python.

    Can you do an example with the Python array in construct as a Cap file so I can see you you added them together?

  • Why work with something that most indies cannot afford even if they make something good? Also, even great indie games often don't make much (if any) money. I don't know what you mean about getting the full package.

    Also, there's not much extra that comes with Unity Pro. Mostly it's just for companies that can afford to pay for their license whereas indies cannot. Trust me, there's not a big difference.

    You can't afford $99 once you finish you game to sell? *blink*

    Bottom line is the full page of UDK is free ($99 if you want to sell) full package of Unity is $$$

  • UDK is not for everyone, surely not for guys like me running a Pentium D , 2GB ram and a ATI Xpress200 graphics card

    you forgot to mention these-

    blender- it has a built in game engine and it's pretty easy to use

    crystal space - it was used to create the game "Yo Frankie!" (not for beginners)

    can somebody mention the limitations of Unity free version?

    Blender totally rocks and once you get the hang of the 3d modeling it is not that hard at all. Might be the best choice so far.

    Limitation of Unity pro is $$

  • I am still struggling with this. Can anyone make an example?

    Scores for the top 5 members of a track long jump in inches. Then let me add a new member with jump and sort it?

    Thanks

  • I said for indies. Can CryEngine 3 or Unreal Engine 3 be used commercially for free?

    unreal licensing http://www.udk.com/licensing

    $99 Royalty bearing

    $2,500 Per seat

    In other words if you made a game to sell it is only $99 if your sales make $5000 or less.

    "US $99 (Ninety Nine US Dollars) up-front, and a 0% royalty on you or your company's first $5,000 (US) in UDK related revenue, and a 25% royalty on UDK related revenue above $5,000 (US). "

    But that is putting the cart before the horse. Get it and play with it. Changes are you will never actually make a commercial game so no biggie. But you you do make something amazing then the $2,500 will be a drop in the bucket compare to the profits.

    the big draw of this over Unity is you get the full package. you have to pay for Unity Pro.

  • I would think the Card Game Object would be helpful.

    http://sourceforge.net/apps/mediawiki/c ... ame_Object

    or better the INI Object

    http://sourceforge.net/apps/mediawiki/c ... INI_Object

    I am still struggling with the INI Object myself or would make you an example

  • Smacks his head. Gaaaaaaaaa

    Your the man R0J0hound, I lost that and could not find it. Much more elegant solution.

  • Here the monster has a path and when it sees you it will chase you. Once you are out of it's sight it returns to its path.

    The monster gets a little wonky when it returns to restart the path. Can any one improve this?

    V 99.84

    Using: RTS and LOS

    plugin: Path Movement

    Example removed

  • The monster will chase you when you get within 300 pixels.

    V 99.84

    Using: RTS and LOS

    Example removed

    This is what you asked for but I will try and improve it

  • QuaziGNRLnose experiment is really slick, but with your simple graphics that could be done in a 3d engine in a fraction of the time. Thought once you get into more rlisitic 3d objects the creation time really goes up.

  • So is Construct going to get check boxes or not?

    We have to keep up with the competition!!! The Event sheet NEEDS check boxes!

  • Don't forget, the check boxes in MMF2 were customizable. You could change this into a smiley. Whee!

    DARN IT!!!!

    Back to the Feature Request Forum

  • That would be some pretty chunky water if you used that method

    Maybe instead of letting the balls build up on the ground, just use a different sprite as the water level, and just raise it slowly as the balls fall.

    I agree with 6Fix. I would make a sprite bullet, a animated sprite splash on impact. And then blobs of water (sprite instances) already on the ground at different locations that you could turn on.

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  • > Yep and Construct GUI look's similar to MMF, I felt it similar to MMF the first time I opened it and still think of it like MMF especially event editor GUI look's more or less to MMF

    >

    What?

    Ooooo Check Boxes! We NEED check boxes...

    Rushes to the Feature Request Forum

  • ... and of course the oblivious. A re-sized (scaled up) image will be more blurry as you increase in size. So there is no free lunch.

    I have done this to get a slightly larger image with out taking the next vram hit.