gumshoe2029's Forum Posts

    gumshoe2029

    I heard that the (game) engine will not changed before, only rebuilt whole of IDE.

    My idea would not change the game engine, and it explains the overly long development time.

    Whether they do that or not, it's a pretty solid idea.

    Thanks. I thought so too. :-p

    I also have no better guess as to why they would be taking so long for a "reskin" of Construct2.

  • Problem Description

    CSS formatting does not function correctly for the Dropdown type List object. The background opacity works for the primary list object but not the background of the dropdown itself.

    Attach a Capx

    https://drive.google.com/open?id=0B-xiq ... DA1bEZ1aWc

    Description of Capx

    Has a drop down and an opacity slider.

    Steps to Reproduce Bug

    • Make a list.
    • Set the background color via the CSS action using the rgba style color schema

    Observed Result

    It gets the color, but the opacity just changes the lightness.

    Expected Result

    The 'a' in rgba change the alpha of the dropdown background also.

    Affected Browsers

    • Chrome: YES
    • WaterFox: YES
    • PaleMoon: very YES

    Operating System and Service Pack

    Win7 SP1

    Construct 2 Version ID

    227 64-bit

    > About a year ago, I suggested a sweeping change to C3 that I am guessing they took.

    >

    What would this sweeping change be?

    That they split C3 up into two major versions: Game & Enterprise. C3:Game would be focused on canvas-based JavaScript abstraction (their previous idea of C3), while C3:Enterprise would be focused on non-canvas JavaScript abstraction. The Enterprise version would contain things like site formatting, tables, authentication, database access, caching, among other things. They would also be able to do C3:Ultimate, which would contain both Game & Enterprise versions.

    This would multiply their potential market by a thousand-fold, and they would be competing with platforms like Google WebToolkit and Web Builder 11, etc.

    But like I said before, this is purely conjecture.

    Would still be great to hear any news about it (no details about features or something like that).

    But teasers?!

    Or aprox. release date (6 months, 1 year, 2 years, 5 years...)

    Or aprox. release date for alpha / beta so we can help to mold the outcome with actual feedback.

    Something to look forward to.

    I have subscribed by mail to the news on day 1.

    Yet haven't recieved even one mail yet.

    I am only guessing. About a year ago, I suggested a sweeping change to C3 that I am guessing they took. If they did, it would explain the significant development time though.

    I emailed them a few weeks ago about it, but their lips were sealed up like Fort Knox.

  • When I am doing nested picks using the compare it doesn't seem to work. I'll see if I can replicate this behavior again in a test file.

  • > You should just have a server that dictates the JSON and secure your server.

    >

    > The problem with hashing is that it is one-way, you cannot "decode" a hash.

    >

    That would require the player to be online though to play the game at all, which isn't ideal. And it would end up being saved somewhere would it not, just harder to find.

    Not necessarily. You can just have the game ask the server on start for all of the JSON necessary to run the game. Then you would talk to the server once at start and never again after that.

  • These files in particular may only be on the HTML5 export, but black screens are caused by missing files. Do you have a debugger to see which files are not loading?

  • What webserver software are you running it on?

  • I just bought a personal license last night. Everything has been going really well. Then I made a text box and placed it on the main character. Now when I upload to my website the screen goes black. Seriously? Found this issue back in July of 2015 and it's STILL not fixed? What gives...

    In my experience, this is caused when some file (like appmanifest.json or offline.appcache) fails to load or contains improper contents.

  • Most of us use C2 to avoid raw JS. :-p

  • You should just have a server that dictates the JSON and secure your server.

    The problem with hashing is that it is one-way, you cannot "decode" a hash.

  • They seem to behave similarly but not exactly.

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    Look guys I honestly took a step back and realized something. No company will work on something for a year and not release any information on it. C3 does not exist so focus on the here and now.

    That happens when the scope of the project changes significantly.