gumshoe2029's Forum Posts

  • Yann is still supporting this plugin? I know rexrainbow is hesitant about supporting his rex-hash. We might try to migrate to your plugin for all of our JSON stuff pending testing it.

  • Have an invisible sprite near the edge of the map, when mouse is over, scroll left (or whatever direction).

  • You have a centralized, secure server (with a database) to store all of the information.

  • You make a PHP script that receives the incoming HTTP AJAX requests from your C2 client and pass the username and password hash as parameters like:

    http://yourdomain.com/login.php?usernam ... j2398KJdss

    then you retrieve the parameters in PHP and pull the password hash associated username from the database and compare it to the hash received from the client. If they match, you create a session and manage it with PHP. You key the session cache using the public IP of the request and whatever other relevant info from the request you want to use.

    I use the date up to the day in the session cache key to create an automatic session expiry, but you can just use the public IP if you want.

    Every request that comes in to your PHP server will always check the session cache first for a session corresponding to that IP, if it exists and the session ID matches then it produces a page with all of the appropriate details.

    We use the TextBox injection method to pass parameters directly from the HTML into the C2 js scripts. We also use a highly modified version of the 'index.html' file that C2 outputs. If you look at the HTML for our homepage, you will see a doIt() function that we added to inject parameters directly into our C2 application.

    <script type="text/javascript">
    function doIt()
    {
    document.getElementById("getDisplayName").value = "";
    document.getElementById("getUserID").value = "-1";
    document.getElementById("getFT").value = "1";
    document.getElementById("serverIP").value = "www.stormforgedproductions.com";
    document.getElementById("saltBox").value = "eab5f675c24ebec8b745c8aa90096852f54ac10ce7f2f6638ccbf26248f480360fb8103977581838b28aa73b10f2ed731f7b544b736453e3bcf3a5446042d321";
    document.getElementById("errorBox").value = "";
    document.getElementById("playerServers").value = "{}";
    document.getElementById("direct").value = "";
    document.getElementById("tester").value = "false";
    document.getElementById("playerCapId").value = "-1";
    }
    </script>[/code:scf0i0s5]
  • Make sure that your offline.appcache is getting updated with your client.

    Also make sure that you have browser caching disabled (in the settings or you can temporarily disable it in most debuggers -- like Firebug). I use like four different browsers one of which has all caching completely disabled.

  • Make sure the layer background is transparent.

  • > I had this happen to me too a while back I found an alternative though, but I still would much prefer FRAPS. Not sure why this happens.

    >

    What was your alternative? I've gone through a few capture softwares and none of them have worked nearly as well as FRAPS (ie. wouldn't capture system sounds, wouldn't work at all, etc).

    If you use Nvidia graphics cards, they have started including ShadowPlay in their driver sets. It records incredible quality videos (like many Gb total size).

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    They should just sticky this post.

  • I am not sure then. Hopefully, someone who has actually worked with the MP plugin finds this.

  • Are your peers connecting properly? It seems like the error is further up the stream than your screenshot.

  • Google drive has a public API, but you would have to login to Google before using it, I imagine.

    https://developers.google.com/drive/v2/reference/

    Logging in:

    https://developers.google.com/drive/v2/ ... web-client

  • Yea, you can just load image via URL for the Sprite object.

  • It looks like it should work. I have not used the official MP plugin though.

    Did you intend to transfer the data from "Array" to "enemy"?

  • As long as it works, roll with it. I am a big fan of simple and stupid! A lot of our game is very simple and stupid too, so good work.

  • Hey Aanand, feel free to PM or email me, and I will walk you through setup, etc.