Construct 3 any news?

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    we just want to know if is 3D or not, so we wont start to think about things that it wont have..

    You're joking right?

    I believe Ashley already responded at least 50 times with something like "No it will not be a 3D engine, despite the '3' in the name".

    I'd sure like to see 3D features like everyone else but if it's not going to happen, it's not going to happen.

    I also don't like that we'll keep on going with HTML5 instead of Native, I guess I just have to accept it and hope for the best.

    gumshoe2029

    I heard that the (game) engine will not changed before, only rebuilt whole of IDE.

    My idea would not change the game engine, and it explains the overly long development time.

    That they split C3 up into two major versions: Game & Enterprise. C3:Game would be focused on canvas-based JavaScript abstraction (their previous idea of C3), while C3:Enterprise would be focused on non-canvas JavaScript abstraction. The Enterprise version would contain things like site formatting, tables, authentication, database access, caching, among other things. They would also be able to do C3:Ultimate, which would contain both Game & Enterprise versions.

    Someone's summoning bloody fingertips right there xD

    Nevertheless, i hope it's going to blow us away. Or the big secret might push an overhype as usual.

    Which creates major disappointment throughout the community.

    Whatever...

    I'm looking forward to it.

    The most important thing is, that it supports C2 project backwards compatibility.

    So we can work on longer projects while knowing that we can continue our work using the new mighty C3.

    > Nevertheless, i hope it's going to blow us away. Or the big secret might push an overhype as usual.

    > Which creates major disappointment throughout the community.

    >

    Hmm... where did I heard that before...

    (lol sorry, couldn't stop myself. Just joking around )

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    > gumshoe2029

    >

    > I heard that the (game) engine will not changed before, only rebuilt whole of IDE.

    >

    My idea would not change the game engine, and it explains the overly long development time.

    I think you may be being trivial calling it a re-skin. From what we know it's being rewritten to work on multiple os and with new features.

    Who are you to say that it should take x amount of time and no more?

    Someone's summoning bloody fingertips right there xD

    Lol, it was a suggestion. They never gave me any indication whether they actually took it or not.

    Hmm... where did I heard that before...

    (lol sorry, couldn't stop myself. Just joking around )

    Lol, well played.

    I think you may be being trivial calling it a re-skin. From what we know it's being rewritten to work on multiple os and with new features.

    Who are you to say that it should take x amount of time and no more?

    I didn't call it that. Ashley did.

    I don't recall ever calling it a mere re-skin. We are rebuilding the entire editor from scratch.

    We'll have more news when we're ready to announce it. Until then sorry, you'll just have to be patient!

    Im gonna say don't get your hopes up for Christmas kids.

    Ashley you should be "self hosting" it - make c3 with c2 - that would have been meta

    i hope c3 will launch early 2017 at least in beta, cause i really need a osx support.

    Hey Ashley - Got a question -

    With the Construct 3 editor be rewritten from scratch will there be a "multi-layout editor" or similar in C3?

    I am asking as I deal with very large layouts (Scenes/Maps) on a daily basis in other engines and I need a way to deal with them elegantly in Construct 3.

    I can provide examples if needs be to show what I mean.

    Thank you for your time,

    HeadClot

    i hope c3 will launch early 2017 at least in beta, cause i really need a osx support.

    I run C2 inside a VM on my Mac with no problems at all.

    Let's give the Scirra team time to make this the best possible experience for newcomers and experienced Construct product users alike... Patience is key to development, so let's try to exercise the same practice people

    > i hope c3 will launch early 2017 at least in beta, cause i really need a osx support.

    >

    I run C2 inside a VM on my Mac with no problems at all.

    it will be way better if we wouldnt have to use the VM, i use one too and its really slows the development process

    it will be way better if we wouldnt have to use the VM, i use one too and its really slows the development process

    True. One of my most expected improvements is the cross-platform editor support. I hope they can fit in a linux version as well, but I understand that the mac version is more important.

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