GSPforChrist's Forum Posts

  • Where do we submit suggestions for C2?

  • Ah, okay. Thank you.

  • Hey, all. Just wanted some thoughts. C2 offers to tasty ways to save projects: single or folders. Wanted to know when you think a project is too large to be a single file. Most games will have sound, music, etc. Couple of MEGS or even tens of MEGS?

    Just picking some minds.

    Thanks.

  • Not so much as a bug, more than a bad link. In NEW PROJECT, the "help" on the bottom left of the screen is an invalid link, giving the 404 error.

  • When will this digital world ever be... compatible?

  • Kyatric, I would if certain addons I use were compatible. For my productivity purposes, I need them. I have been testing them since 4 on another unit. Until the addons work, my main units still use 3x. <img src="smileys/smiley6.gif" border="0" align="middle" />

  • I was about to say the same thing looking at the physics examples on R69. I can not preview any running layouts in Firefox 3.6.24 or Internet Explorer 9.0.3. Black screen with a centered gray box. Refreshing the browser screen not do anything.

  • Large collection of stuff they have here. Will gander. Thanks.

  • What website do you use to grab, for your (space) game, free (no cost) images of ships, celestial objects, laser designs, etc.? The ones I am using, I grabbed somewhere off the internet but forget where. That makes me feel bad I can not give credit (even though I am the only one who sees the game really). Be nice to have a large section of objects to use, and properly give the credit in my personal documentation.

    Thank you.

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  • Thanks. Will check them out.

    I just realized I should have posted this in the "How Do I" section.

  • What is a good way to learn about how these terms, understand them, know how to apply them, know what the limits are? I am referring to, I think, the variable multipliers and event modifiers of ACTIONS, the ones in parentheses within ACTIONS.

    Below are not complete copies of an event, just certain examples (the ones following -> of course) have been pulled, and some have been copied from forums as they look complicated enough for me to use for these examples:

    + System: Else

    -> System: Set global variable 'currentfile' to 1

    -> XAudio2: Load file AppPath & "music\" & filenames (global('currentfile')) to channel 1 (No loop)

    -> tCurrent: Set text to filenames (global('currentfile'))

    + System: Every 100 milliseconds

    -> System: Create object Star_blue on layer 1 at (random(640), 0)

    -> Star_blue: Set opacity to random(100)

    -> Star_blue: Set height to random(3)

    -> Star_blue: Set width to random(3)

    -> Star_blue: Set speed to (Star_blue.Height)*50

    + System: Every 1500 milliseconds

    -> BossMovePoint: Set position to Hero.X+random(20)-10, 100

    + bullet: On collision between bullet and bad_guy

    -> System: Create object boom on layer 1 at (bad_guy.X, bad_guy.Y)

    + MouseKeyboard: On Left mouse button Clicked

    -> Spriter: Load Character "char 1" from file apppath&"hero_new_008.SPRTR"

    And almost everything in the Construct 2 version of �Ghost Shooter� are another great collection of example. I am unable to copy the EVENTS as text, but if you have any version of Construct 2, you can check out the link to the Ghost demo and see what I mean.

    So, how does someone figure these bits out? Hints or tips? Basic physics knowledge? General scripting? Practice, but how does one know where to start? Know what I mean? Hope I am not making it more complicated than it all really is.

    Thanks for any input about this.

  • I am thinking of making a simple soccer ball style platforming game, with weapons and such. Could anyone point me to the direction to read up on such physics for a ball in Construct 2? I am going to need to learn how to make other players, but for now, going to want to just focus on one avatar and a ball with one goal.

    Thanks for the pointers.

  • <img src="smileys/smiley20.gif" border="0" align="middle" />

  • I like it because when I need to ask a question, I do not have to type out everything manually. I can just copy and paste it. In CC, I wish I was able to copy more than one event at a time.

  • Yes, Somebody. Classic has it, but it does not seem to be a function in the current release of C2 right now. At least not the same way I can do it in Classic.