groggydog's Forum Posts

  • 6 posts
  • Brilliant, thank you! This also solves what I thought was an issue with the FADE behavior not working properly. The opacity on my object was fine, but when there are a ton of instances of it, of course it juts looks like a black screen.

    This solved it, thank you!

  • Hi everyone!

    I've got a very interesting problem that I'm hoping to get some help with. You can find my game .c3p file here.

    I'm making a Tower Defense demo just for my own edification, and right now I'm running into an issue where when the "Game Over" or "Wave Cleared" screens trigger and then the user clicks on the "Retry" button, the previous screen pops up again...but ONLY if I have a "Wait 0.5 seconds" or similar action to start off the chain. Otherwise it works totally as intended.

    Here's what the code looks like for creating the "Wave Cleared" screen...

    And here's what it looks like when the user hits the "RETRY" button...

    Can anyone help explain to me what's going on?

  • Last time I promise, then I'll let this die! Really hoping someone else has experienced this.

  • Hi all, sorry for the bump but I still haven't been able to figure this one out and would love to see if there's a solution out there. See above for game file.

  • Thanks for replying!

    Turning off "Rotation" makes the physics super wonky (it will only end up going at 90 degree angles now matter how it bounced) and my value of 10 for "Angular Damping" seems to be the most accurate. Lower numbers don't solve the issue but cause unrelated problems.

    Here is a link to my game's .c3p file in case it's helpful:

    accounts.google.com/v3/signin/identifier

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi everyone -

    I'm trying to learn how to make games by working on a mini-golf game. However, I'm encountering some weird physics. I have the ball's collision box set to circle, and all the boundaries are immovable objects set to the bounding box.

    Sometimes, when coming in slowly and at an angle, the ball ends up not bouncing off the boundaries but instead just sliding along them, like so:

    and

    You can find a playable version of the hole here.

    How do I prevent this from happening, or is this just something I have to live with?

    Thanks so much!

    Tagged:

  • 6 posts