How do I get my golf ball to behave properly?

0 favourites
  • 5 posts
From the Asset Store
Enjoy the powerful simulation with accurate ball physics, build with realistic ball spinning animations
  • Hi everyone -

    I'm trying to learn how to make games by working on a mini-golf game. However, I'm encountering some weird physics. I have the ball's collision box set to circle, and all the boundaries are immovable objects set to the bounding box.

    Sometimes, when coming in slowly and at an angle, the ball ends up not bouncing off the boundaries but instead just sliding along them, like so:

    and

    You can find a playable version of the hole here.

    How do I prevent this from happening, or is this just something I have to live with?

    Thanks so much!

    Tagged:

  • In the physics settings you can prevent rotation or use the angular damping factor to adjust the speed at which rotations slow down over time. Have you already tried adjusting these settings?

  • Thanks for replying!

    Turning off "Rotation" makes the physics super wonky (it will only end up going at 90 degree angles now matter how it bounced) and my value of 10 for "Angular Damping" seems to be the most accurate. Lower numbers don't solve the issue but cause unrelated problems.

    Here is a link to my game's .c3p file in case it's helpful:

    accounts.google.com/v3/signin/identifier

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hi all, sorry for the bump but I still haven't been able to figure this one out and would love to see if there's a solution out there. See above for game file.

  • Last time I promise, then I'll let this die! Really hoping someone else has experienced this.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)