gonzdevour's Forum Posts

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  • In Chinese, it says: "Other mountain's stone can polish my jade."

  • Html5 constructors need SVG to fight against Adobe Air. Thnaks!

  • Thanks, it really helps.

  • I've tried several ways to test what happened when setting"Clear background" yes or no;

    however, I can't see any difference on PC browser.......

    Can anyone explain what happened when setting Yes/No?

    I know setting "no' will benefit the performance of mobile devices,

    but know nothing about what it exactily do.

    Thanks.

  • It looks great! Thank you for sharing that!

  • Thank you very much! I'll go find some.

  • I love the download music pack and want to buy more.

    MattOglseby -1~8 are great for most kind of games,

    and I love the soundFX too.

    Anyone know how could I buy more pack from the same author?

    Hope they won't be too expensive.....

  • I sent the link to private message.

  • just the 8way control and solid walls.

    I have a paid app(phonegap) on iTunes.

    In my experience, 8-way control can kill fps from 60 to 2 on iphone4.

    You can't even use moving/rotating behaviors.

    Keep your game small and static is a reasonable strategy

    before they make better mobile devices.

    Ashley's article about mobile performance is an excellent guide.

  • The result is:

    ===================================

    Hi gonzdevour,

    This email is an automated notification from Dropbox that your Public links have been temporarily suspended for generating excessive traffic. Your Dropbox will continue to function normally with the exception of Public links.

    This suspension is temporary (3 days for the first time).

    Please visit Dropbox support if you have any questions.

    • The Dropbox Team

    ===================================

    <img src="smileys/smiley9.gif" border="0" align="middle" />

  • Direct Link:

    http://gamelabour.blogspot.com/2012/01/httpdl.html

    Link form Chrome App Store:

    goo.gl/RnHlY

    ==========================================

    This game was made in 4 hours. (Publishing time is included.)

    Background story you can see here:

    How to play:

    <img src="http://i1220.photobucket.com/albums/dd443/gonzdevour/-1-2.jpg" border="0">

    My country people is crazy about voting,

    so I think maybe it's a chance to be known.......

    hmm, till now, it looks not so easy though.

  • > I'm afraid that adobe/Flash wins again

    Why? It looks like they've done a lot of work to rewrite their entire engine for iOS, which isn't using Flash at all.

    In some community I hang around, they talk about Adobe Air,

    there seems to be new cross-platform solutions everyday.

    When everyone says that Flash dies and it's Html5 days,

    what I can see is Flash ads/games still everywhere and Html5 is struggling with cross-browser problems(eg. audio/video), furthermore, big Html5 game company shutdown.

    http://www.insidemobileapps.com/2012/01/09/moblyngs-shutdown-enthusiasm-for-html5-gaming-is-still-a-little-premature/

    It's not Stencyl or Salad I am afraid, it's the "trend" which can't be easily ignored.

    I love C2 and C2 community, everyone is kind, Ashley's team made my dream come true,

    I hope we are all standing on the "right side".

    You're not required to host a Chrome App on a URL. You can make packaged apps which are not online and must be downloaded to be used. See Publishing to the Chrome Web Store for more information. You can still monetise public apps anyway - you can have the user log in and securely do in-app purchases, buy full version, etc.

    Actually, I have some games published on Chrome Web Store already.

    What we're fighting with is not other "original new contents", it's free-flash-game-collection sites.

    They collect games made by some other people, embedded iframes on their own sites (probably without permission), created Chrome App (link only) to the sites, and got advertising expenses.

    Yes, maybe ad expenses is a way-out of commercial casual gaming,

    but a game collector is better fit in doing so than a game builder.

    We do, we really do - we're keenly aware of the importance of mobile and monetisation, and we have lots of ideas for this - but we're a tiny 2-man team and the editor itself isn't even finished yet. We're trying to work through our todo list as fast as we can.

    Thanks.

    Sorry I didn't mean to urge.

    You can take my words as a comment out of anxiousness.

    I don't think the environment is friendly to indie gaming today,

    casual games are obvious oversupplied.

    What we can do is to stand on the right side, keep going with passion.

    My first iOS app is published yesterday; however, you know,

    there are more than 689+ iOS app published every day,

    total more than 87322+ games already there.

    May C2 be the best.

  • Sorry to mention this:

    http://www.stencyl.com/stencylworks/overview/

    It looks like Stencyl has got iOS/Flash exporter now, and aiming Android/Html5.

    Here's a video shows how a Stecyl game running on iOS

    Subscribe to Construct videos now

    I don't know what you think.

    It's impressive to me, especially after so much hard work with C2+Phonegap.

    The performance on iOS device made me only can choose menu-driven or other static-frame based themes.

    I'm afraid that adobe/Flash wins again, Adobe-Air may dominate in next generation,

    even phonegap is now adobe's product.

    Besides, when Chrome App Store Exporter is a big feature on C2,

    The developers over the world take ChromeApp not as real app, but just a link,

    link to whereever their flash-game site.

    https://chrome.google.com/webstore/detail/jlhpdgdcmnlikflmppbecgfgmnclaljb

    Clever, right?

    It means you can't see any opportunity to make money from ChromeAppMarket,

    (though you can set meaningless price for your app)

    you have to fight with all free flash games over the world.

    I sincerely hope that C2 developers care more about mobile-devices.

    When Flash survives healthily, with almost no loading time,

    if mobile-devices can't get good performance, how could Html5 games make money?