> I'm afraid that adobe/Flash wins again
Why? It looks like they've done a lot of work to rewrite their entire engine for iOS, which isn't using Flash at all.
In some community I hang around, they talk about Adobe Air,
there seems to be new cross-platform solutions everyday.
When everyone says that Flash dies and it's Html5 days,
what I can see is Flash ads/games still everywhere and Html5 is struggling with cross-browser problems(eg. audio/video), furthermore, big Html5 game company shutdown.
http://www.insidemobileapps.com/2012/01/09/moblyngs-shutdown-enthusiasm-for-html5-gaming-is-still-a-little-premature/
It's not Stencyl or Salad I am afraid, it's the "trend" which can't be easily ignored.
I love C2 and C2 community, everyone is kind, Ashley's team made my dream come true,
I hope we are all standing on the "right side".
You're not required to host a Chrome App on a URL. You can make packaged apps which are not online and must be downloaded to be used. See Publishing to the Chrome Web Store for more information. You can still monetise public apps anyway - you can have the user log in and securely do in-app purchases, buy full version, etc.
Actually, I have some games published on Chrome Web Store already.
What we're fighting with is not other "original new contents", it's free-flash-game-collection sites.
They collect games made by some other people, embedded iframes on their own sites (probably without permission), created Chrome App (link only) to the sites, and got advertising expenses.
Yes, maybe ad expenses is a way-out of commercial casual gaming,
but a game collector is better fit in doing so than a game builder.
We do, we really do - we're keenly aware of the importance of mobile and monetisation, and we have lots of ideas for this - but we're a tiny 2-man team and the editor itself isn't even finished yet. We're trying to work through our todo list as fast as we can.
Thanks.
Sorry I didn't mean to urge.
You can take my words as a comment out of anxiousness.
I don't think the environment is friendly to indie gaming today,
casual games are obvious oversupplied.
What we can do is to stand on the right side, keep going with passion.
My first iOS app is published yesterday; however, you know,
there are more than 689+ iOS app published every day,
total more than 87322+ games already there.
May C2 be the best.