gonzdevour's Forum Posts

  • Thank you , you're so kind!

  • I added Physic Behavior to the sprites series called "Alien_XXX",

    then put some events to create hinges for them.

    After running the layout to test, the total file crashed,

    can't open it again.

    <font color="red">Crashed Capx Download:</font>

    http://dl.dropbox.com/u/31590694/%5BBUG%5D%7BPhysics%7DAngrySalaryman_003.rar

    Just a bug report,

    don't waste time for fixing my capx, I'm familiar with remaking them anytime. <img src="smileys/smiley2.gif" border="0" align="middle">

  • <img src="http://dl.dropbox.com/u/31590694/SalarymanTest.jpg" border="0" />

    As the picture above.

    I am trying to make a ragdoll.

    Not like C1 BoneAnimation, a hinged ragdoll has no function to mirror/flip itself,

    so I tried to set image width negative for mirroring the ragdoll parts manually.

    That's why I set width negative in this case.

    Now I know setting height/width negative is an illegal operation,

    however, if you go image editor to set a physic-behavior-sprite mirror/flip,

    like what I did in the picture, it would also cause the bug I've mentioned.

    --

    May C2 be the best!

  • And if you create hinge on those mirrored/flipped sprites, the game will crash.

  • When you add Physics Behavior to a sprite, then set the sprite mirror/flip,

    (e.g.: drag it to opposite side, set height/width to minus number, set mirror/flip in sprite editor)

    it's physics behavior will fail.

  • [r57]

    Can't set sprite's position to another object's imagepoint by

    the action:"Set Position to Another Object".

    You can only do that by "Set Position".

    <img src="http://dl.dropbox.com/u/31590694/ImagePoint.jpg" border="0" />

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  • After renaming several sprites names, the game became crashed.

    You can't even normally open the .capx file.

    After opening the crashed file,there are many error messages, running it's layout,

    the canvas is totally dark.

    One of my animated sprite lost on this crash, though it animated fine before renaming.

    This animated sprite is named "bird", you can see it only on event sheet.

    Renaming makes sprites lost, it's twice for me, however, total crash is first.

    <Download>Crashed capx file

    The renamed objects are: path, pathfinder, bird.

    By the way, I've deleted 2 objects before the renaming.

    (By the way, Renaming the parts of bonebehavior in C1 must cause bonebehavior error,

    delete first bone animation frame must cause the application close. -- Classic r1.2)

    ==============================================

    C2version: r53 ( but I've checked r54,r55 changelog)

    sys: Windows XP

    graphic card: ATI 4600

    browser: Chrome