glerikud's Forum Posts

  • If you don't have auto backup: Save your game as a project, then open the caproj file with notepad. Find this line and replace the version code to be able to open it with an earlier C2 edition:

    <saved-with-version>21300</saved-with-version>

  • It's 2015 now and I still want to have Flash exporter, because it's much easier to sell flash games than HTML5 games.

    Since Flash has many issues all the major browsers will try to block it sooner or later. I don't see any future in Flash.

  • Interesting topic. If it's worth the time I might try exporting my XDK game with VS2015. Although I don't know how to sign an apk...

  • Thanks for sharing their reply. Guess I'll have to wait for a while.

  • It's around 60 000 bundles sold in such a short time, no wonder servers are overloaded.

    In my opinion a server should be able to handle 60.000 users in 3 days. But maybe my expectations are just too high.

  • If you can figure out how this bug can occur, it may be a good idea to file a bug report.

  • I'm getting really frustrated by YoYoGames' servers. Anyone who purchase the GM bundle, brace yourselves. I'm trying to activate my license for 3 days now. Their servers are overwhelmed (although I don't think that thousands of users are trying to activate licenses every second, maybe their servers are just weak).

  • Use these 2 conditions in 1 event block:

    • On any touch
    • On touched object: "inventorybackground".

    Then right click on the latter condition and choose "invert".

  • I'd say that a game developer should focus on more tools then just one. I use and will be using C2 as my main developer software, but I bought GM:S as well. I suggest you do the same if 12$ is not a problem for you.

  • Have you tried different browsers or different C2 versions?

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  • +1

  • glerikud yes

    Thanks Btw, great game with very good optimization. Congratulations.

  • Did you export your game with Intel XDK?

  • First, select the sprite's animation you want to configure, then on the properties panel, set the speed to 0. Then in the event sheet, create an event for "On collision with another object", and depending on what you want to achieve, add the following actions from the "Animation" category:

    • If you want to switch to the 2nd frame and stop there, just use the "Set frame" with index 1.
    • If you want the animation to play, use the "Set speed" action.
  • [quote:3u5gvx77]2: the engine is written in java

    Can we please NOT mix up Java and Javascript?

    To the original poster:

    Buy.

    +1

    Also, If I remember correctly, the engine was written in C++ and only exports the code as JS (or it was just the editor that was wrtitten in C++?)

    But I hear the node system of Unity is pretty easy too, especially with playmaker

    As far as I know Unity doesn't use the node system for programming, you can only do that with 3rd party plugins. Correct me if I'm wrong.