glerikud's Forum Posts

  • Scirra gets nothing in return...

    I think they do get something for having their official plugins updated: a satisfied user base who can recommend C2 to even more users from their heart. I have no idea how long would an update take, how much work it involves. But if it can fit into their time, I'd be glad to see it happen.

  • C2 is a powerful but lightweight engine. It's around 105MB installed.

    1) Do you have a mobile version?

    Here: https://play.google.com/store/apps/deta ... lfgeek.sn2

  • Ashley Can you spare the time during the development of C3 to update the official plugins for C2?

  • So after some time and testing... A friend of my who is making HTML5 games and posting them on Kong - is making 3 times more money. With the new API and ads. Meanwhile - we're stuck with 3-4 years old API in C2 and make 1/3 of the possible profits :>

    IMHO the official plugins should be regularly updated with the newest APIs. Since, I also plan on making some games for Kongregate, I +1 this.

  • iSolo

    You might also want to check this topic out:

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  • Yup. After clearing NWjs folder and installing NWjs again it works fine. So it's needed to uninstall/delete old NWjs before installing new one to avoid this problem. It looks like Mac wrapper is simply not being overwrited.

    That's good to know.

  • +1. I was also in need of that feature a few days ago.

  • is it something to do with the player collision shape?

    thanks

    Sounds like it. Can you share your capx? Or a simplified version of it?

    There were some discussions before about Clickteam Fusion, such as this topic:

    If you have the time, read through it. But my opinion is that if you want to play around and make a simple RPG, go with RPG Maker. If you want to design your own system, Construct 2 is better suited for that. I personally don't favour the event system Clickteam Fusion uses, and I find Construct 2's system very innovative.

  • Thanks for the detailed (and friendly) answer!

    You're welcome. Feel free to ask away. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Is there a "writing a plugin" starter guide for Construct 2?

    I'm afraid I can only point you towards the SDK manual page: https://www.scirra.com/manual/15/sdk

    And here's a tutorial I just found (not sure it's still relevant, since it's more than 4 years old): https://www.scirra.com/tutorials/352/pl ... script-sdk

    Seems ridiculous that I could run out of hardware resources... I mean, how resource heavy is this?

    No, Construct 2 is a lightweight engine. I meant that it's a common developer mistake to make games the way that they simply use up all of the computer's or phone's resources. Using non optimized code or unnecessarily big images, etc.. I'd suggest that you read the following pages before you start making a serious project:

    https://www.scirra.com/manual/183/memory-usage

    https://www.scirra.com/manual/134/performance-tips

    https://www.scirra.com/blog/83/optimisa ... -your-time

  • A - Yes you can, but you might want to get some experience using the engine, even finish a smaller game before you start implementing such functions.

    B - You can create your own save system using JSON and NW.js.

    C - Are you talking about global variables? You can also pass data using objects' instance variables. Just look into the manual to set them up properly. https://www.scirra.com/manual/73/instance-variables and https://www.scirra.com/manual/83/variables

    D - Yes, you can include event sheets into each other. Just right click on an empty space on your event sheet and select "Include event sheet".

    E - I believe you are talking about the dictionary object: https://www.scirra.com/manual/140/dictionary

    F - Unfortunately you can't. The only way for this to work is to make a plugin.

    G - Depends on what game you want to make. Keep in mind that this is a 2D HTML5 game engine. You can make serious games with it, but it takes practice (just like with any other engine). It's more likely that you'll first run out of hardware resources before you bump into an engine limitation. But if you have specific questions about limitations I try my best to answer them (for ex.: Can you do 3D? No, only with the Q3D plugin.; Can you export native applications? No, you can only export into either HTML5 or using wrappers to get an application (for Windows with NW.js)).

  • If you can reproduce the bug with a simple project, I think you should file a bug report. I'm not sure though that Cocoon.IO is officially supported. Does your export work with Intel XDK?

  • Hopefully we'll see some improvements to layers in C3.

    That would be great.

  • newt is telling the truth. A degree is required. Also, you'll need to be able to program using a traditional language and know how to use one of the most popular engines (Unity3D or Unreal Engine 4). Depends on the job you are willing to apply for.

    You can hone your algorithmic skills using C2 and therefore you'll get into traditional programming more easily later. But if you don't have a degree about software development (or at least about computer-science) your best shot would be in my opinion to find freelance jobs or build your own team/company. At least for now. Visual programming is getting more and more attention as a viable method of software development but it will still take years for this to spread in the industry. Since we can't see the future, don't wait for the time when every company seeks developers with visual programming knowledge.