glerikud's Forum Posts

  • I would like to see NW.js build options though. I don't care if 4 different builds take the same amount of time to process; it's really annoying having to delete a bunch of them and rename folders every single time.

    Agreed. I +1 this request. Most of the time during development we don't need all the possible exports NW.js can do. If it could be customized that would be great. It's more of an annoyance on most computers to just delete the unnecessary files, but on a notebook with a 128/256GB SSD only, exporting big projects with NW.js can affect more seriously the remaining free space on the drive.

  • Anubis13 Whether you are a troll or not, you just can expect others to read your mind and understand your problem. You have to give us more specific details surrounding the issue to see what could be the cause of it. Upload your project as a .capx to a cloud storage and post the link here without the http://www. part.

  • Does C2 use code protection when exporting to nw.js? If so, that means there's an extra ~30% performance hit as mentioned on this page: https://github.com/nwjs/nw.js/wiki/prot ... 8-snapshot

    [quote:34rhtxj8]The compiled code runs slower than normal JS: ~30% performance according to v8bench. Normal JS source code will not be affected. Again, if you have a real need against this limit, please file an issue and we'll find time to fix it.

    ~30% is quite a lot... if C2 does use it, maybe we should have an option to turn it off.

    Would be nice to know this. +1

  • Thx for example. I have problems to open it because I have no latest version of Construct 2 because it's not working on my windows unfortunatly :>

    Rename the file to a .zip then extract it. Open the .caproj file with notepad and edit the "<saved-with-version>23300</saved-with-version>" line to the version you have (for ex. 22700 for the previous sable). It should work without issues since it's a very simple example.

  • Plugin uses google maps and geolocation plugin

    Thank you.

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  • Okay, I guess we should fix this, but it's a breaking change and would throw loads of existing games ever-so-slightly off. So I think we need a project setting like "enable better acceleration precision", which defaults to on for new projects but off for old projects, or something like that.

    Sounds like a good idea for keeping the old projects working.

    Also, amazing work everyone who contributed to this solution. It's great to have such a community with users who spend their time discovering/analysing/fixing such problems. Thank you.

  • I don't have the time to look into this now, but I'm also interested in the answer. +1 to this question.

  • Thank you. regarding copyright we have already reported for use. a greeting.

    Then I wish the best of luck to your project May I ask what kind of plugins do you use for this game?

  • Sounds like and interesting project. It is indeed in the wrong section of the forums and should be moved here:

    Also, I suggest that you do some research on licenses before you start using Digimon as a theme.

  • Sounds like an editor bug that it's not saving that setting correctly. File a bug report following the guidelines for Scirra to look at this:

  • Did you use deltatime in your movement events?

    https://www.scirra.com/tutorials/67/del ... dependence

  • Scirra done and does an amazing job with this software. Big love for their work and how they treat customers. They can be an example to many companies out there.

  • And here they are.

    Pokemon Go threads for the next 6 months.

    I hope you are wrong.

  • Interesting.. Does it make any difference if you do it the "old" way: export without the new XDK format and import it into XDK?

    I think they do check the currently available version of XDK when they release a new update. This can either be an error with the newest XDK version (if I recall right, it was released after the C2 beta update) or with your project. But it seems to be the first one.

  • Suit yourself, but imo it's a waste of time and resources.