glerikud's Forum Posts

  • (including a dark one)

    Thank you very much!

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  • Recently news appeared that Cloudflare had a bug that let user data be compromised between 2016.09.22. and 2017.02.18. Since Scirra recently started using Cloudflare, the scirra.com domain is in the list of the possibly affected sites. I might be paranoid, but I think users should change their passwords. Also, it's worth to take a look at the full list (for ex. HumbleBundle and Discord were affected too).

    The full list of possibly affected domains can be found here:

    https://github.com/pirate/sites-using-cloudflare

    If you are also thinking of using a password safe, I'd recommend KeePass:

    http://keepass.info/

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  • You should give PhoneGap a try as well. Maybe it will work for your project.

  • Turns out that if i tweak some things in the Nvidia Control panel to gear towards C2 and Nwjs, they will Run almost perfectly. Heres the problem, if i unplug the Power Adapter from my laptop it will go right back to good ol' 2 fps. Plug it back in and immediately its running smooth 60 again. Any Idea what this is about?

    My guess would be that your laptop switches to the integrated GPU when you are on battery power. Try setting it in the Nvidia control panel. Look for something like "Setting application performance" and "Power saver" (I don't know what terms the Nvidia CP uses).

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  • For me, it takes 7 seconds as well.

  • AFAIK the latest official Greenworks plugin is working OK. Is it just a case of missing features, or bugs, or what? For example the existing Greenworks plugin can already activate achievements, so how come you mentioned that? And if you just say "it's a mess", there's not a lot I can do about that, but if you make a list of five bugs for example, I can work my way through fixing them. Vague posts like this just leave me wondering if you've actually tried it lately?

    No I haven't, and this is why I wrote that I haven't published anything on Steam yet. My post was based on the posts I read in the Greenworks plugin's topic in the past few years. There were issues, and a lot of the developers were complaining. As far as I know the plugin was broken for a long time with the newer NW.js versions so that's why I called it a mess. If it works today, than please accept my apologies, and I meant no offence. Having a Steam plugin included in the editor is vital and it leaves a better feeling in the users than having to download it separately from the forums in my opinion. If I do manage to get a game on Steam and if I run into any problems, you can be sure that I'll post bug reports. After all, I also want C2/C3 to be one of the best engines that support Steam.

  • It is updated just as the standalone version. I think it's Steam what causes some problems there.

  • That's promising indeed. I think Ashley is aware of Instant Games, and I hope we can expect support for those as well.

  • Since you own a C2 license, you'll get 50% discount of your first year of C3.

    I don't think that making multiplayer games will ever be easy. Unless you use a cookie-cutter engine and severely limiting your possibilities at the same time.

  • I don't think Scirra could afford to miss supporting Steam. In C2 it was a mess. While I haven't published anything on Steam yet, I read enough comments on the topic to get the picture. MadSpy's plugins were a godsend to many. But supporting a platform that big and vital officially is a must have functionality in my opinion.

  • It's good to know that there isn't any legal issues with the current method. However, I agree with skymen . An encryption would be useful, even if it's that simple as XOR.