After some emailing back and forth regarding the actual legal stance related to GraphicsRiver's license and unencrypted assets in released (Windows) desktop games, I asked for a definitive legal answer rather than "should be fine", and I have been moved up to level 3 support - to their legal department! Seems the situation is not as clear cut as it seems to be.
The plot thickens... I'll keep you informed - might take a couple of days.
I took the liberty of asking as well:
Me:
[quote:htnwrire]From your license here:
https://graphicriver.net/licenses/terms/extended
Specifically section 11:
"You must not permit an end user of the End Product to extract the Item and use it separately from the End Product."
If I put a licensed asset in my game, is that OK as long as my terms and conditions state that the end user is not permitted to extract the item?
I'm concerned that the asset in my game is easy to extract and wouldn't want to be held liable.
Their reply:
[quote:htnwrire]I know you had to wait a while for us to get back to you, so thanks a lot for your patience. We have a crazy backlog but are working hard to tackle it <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">
> If I put a licensed asset in my game, is that OK as long as my terms and conditions state that the end user is not permitted to extract the item?
Yes, this should be totally fine.
I'm here to help if you need any further assistance.
Good luck with your game <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">
Legal risk is a legitimate concern, but I'm yet to see any actual evidence that encrypting your game assets as people describe is a required step under licensed assets. Are there any more examples you have?