GeorgeZaharia's Forum Posts

  • you can rotate objects by telling them to rotate towards a position in your case when the touch is active rotate towards the angle or position the touch x y is at ... rotating ship by rotating the wheel is basically similar just instead of using the angle u use a variable(number) that increase or decreases as the big wheel turns left or right...

  • for split screen you can do that easy with 2 viewports(which acts like canvases areas as an object) trough q3d plugin... but then not sure if u want to use any 3rd parties.

    or you can ask Gigatron to see if he can implement the viewport in his ThreejsCanvas plugin he is working on which is using the same libraries as Q3d since both are based on ThreeJS

    or you can make a 2d canvas viewport based on the ThreeJs but using the Canvas2d? not sure if that makes sense or how hard wold that be.

  • you mean stomp action? like mario jumping on mushroms?

    if your using platformer behavior for jumping and control... u can easy do this by adding 2 conditions on colision with enemy and detect if the main player is above the enemy... so the conditions wold be

    1 on collision with enemy

    2 is mainplayer falling ...

    action destroy enemy

    it may not work properly ... but the main idea is to calculate the main player position when he is above ... also if u using platformer behavior.. the only way you can make things solid, so the main actor can behave, like he hit something solid is by adding the solid behavior to other things in game...

    i think there is a platformer example around forum also.. doing exactly those things. ..

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  • try instead o resetting all variables to 0 using a dictionary? and clear dictionary but keep the userid outside the dictionary in a global variable? that way u only need to clear dictionary .. or same as dictionary u can use arrays ... if that is to complicated you can always set the variables u need to reset to initial value manually by setting the actions for each of them when player lose like this : variable 1 set value to 0 etc that way you have bigger control on what u reset and easy to understand...

  • Gigatron this is so cool

    that game is so awesome ... fast and smooth .... i wander is the map automatically created?:D

  • > your brand new website is down?

    >

    Yeah, I stopped this awhile back, I might put them up on Store later...

    awesome

  • your brand new website is down?

  • we dont benefit at all.

    please dont say that , there is always a benefit its not a profit benefit from the apps u help to publish, but is a marketing benefit , which ur profile or business raises awareness and build a user base for all apps that u get a profit share from u should state that .. so people will understand that this is a " You scratch my back il scratch yours " type of deal .

    outside that its a good opportunity for people who dont know how to pull in downloads, and will help them to spread their name across ... marketing such a tedious business

  • Ethan C-7 I made few tweaks and differences , it is better now?

    looks perfect, Naji , dont worry Rovio wont come after you cause you made 10 $ from ads on a game that uses fan art ... thats the entire point i discussed here.... good luck

    Ethan read this

    Source: 17 USC Section 106.

    Copyright does not apply to works in the public domain; words, names, slogans or short phrases (those may have protection in trademark law); blank forms; works that are not original; and government works. This is important to know because if the work is not protected by copyright, then there is no concern whether the Fair Use Doctrine will apply to allow you to use the work.

  • wow awesome flame effects on the 3d(ish) ship was amazed by the FPS rate while doing all that GPU webgl flooding its awesome

    thanks for sharing

  • set layout size to 2000*1000 scroll layout to 0,0 wait "dt or what value u want" CanvasSnapshot wait "dt or what value u want" set layout size to 1280*720 scroll to 0,0

    if your wait time is to small when the layout resizes you might capture the wrong size ...

    saving a snapshot tutorial

  • [quote:3s7vlj1e]no matter how the image looks like .. you can make a a 100% clone look a like.. as long you made the graphics

    No. You could create "fan art" but you couldn't use an exact copy of someones image in a commercial game no matter where that image came from or how it was produced unless you had permission.

    fan art is implied when the guy who initially created the graphics patented or reserves the rights legally for that specific image and allows people to do derivatives without monetization possibility .. if im the first guy to create a drawing of a shoe lets say .. and not license it and keep the rights for myself .. everyone will be able to clone it or use it as long they have a source file and can prove in court they created that.

    a simple online writing under the image saying u are not allowed is not taking in consideration in court ... unless u specifically registered the CC and the image on the websites that allow u to do that . so all the people on deviantart that do create art... they are not even aware of it.. lucky for them.. deviantart already has the terms and conditions setup for them ... and by default the license is built upon uploading.

    however in this case.. the fan art is implied .. since the original artwork.. is registered and well known ...

  • u need browser object and the code lennaert gave u ... on browser object execute javascript and add "window.open('http://www.w3schools.com');" inside

  • id say the same thing as the people above... but you have to take in consideration that your art is slightly much more different then just copy paste and adjust a tint ... as long you have the illustrator files where you composed all the image parts your ok to go .. no matter how the image looks like .. you can make a a 100% clone look a like.. as long you made the graphics .. there are plenty of clones that does it exact way just main characters or some parts are a bit different .. and the developers of angry birds... wont bother to come after you... its peanuts for them ... they'l probably consider it ... free advertising .. cause in the end.. people will play their game since has more fame and versions ... however you might not be able to monetize ur game ... you have to read the terms and conditions of some specific people who made the game

    instead of bothering with a rip off id probably use the same game logic and make a unique character set with a unique theme ... like ... Zeus and other gods.. miniaturized in the angry birds style ... and the story wold be .. the run for Olympus or smth ... dont know ... depends on ur imagination and budget for graphics ...

    Publishers: Rovio Entertainment, Activision, LucasArts, Chillingo

    Designers: Jaakko Iisalo, Markus Tuppurainen, Peter Urbanics

    Developers: Rovio Entertainment, Chimera Entertainment, more

  • seems the question is not only applying to c2 but for most developers over internet that uses node ... and i was trying to figure it out also this week.. till i found your post.. and seems is not possible

    here is a topic for headless verison and seems that node.js already does it.. but not nodewebkit which is a different thing.

    and also the phantom.js is doing same thing ... but im no plugin exporter developer.. so all this lays in your powers if you can develop a new nw.js like exporter plugin ... sounds easy but i know is not ...

    ah.. and there is this repository also... git phantom nodewebkit

    im just a noob dont beat me with rocks ...

    however this thing may not be needed since you can install a GUI on linux ... and run ur app.. as i did (but was painfully long process)... another option... if u willing to put some server maintanance cash down... rent a windows server and its done(what im using now but its heavily expensive then a normal linux server 5x times more) ... but then just adding the ability to set window "show" to "false" in the manifest when exporting wold also do the trick.