GeometriX's Forum Posts

  • I try to hold my tongue most of the time, but wow OP, you've got a bad attitude!

    There is an endless supply of information on these forums. People go out of their way to give help in the best way they can, but sometimes (as has been mentioned in this thread a few times), it just get a bit much: people asking the same old questions because they are too lazy to do a search for the answers. So many people come along and want to be spoon-fed, they don't want "help", and that kind of approach does very little to inspire assistance.

    Between the existing knowledge-base, the tutorials and the manual, I'd guess that 95% of questions asked here every day have already been resolved. People simply don't look for those answers, and most of the time the people of that sort are just here to make a quick buck by flooding mobile stores with second-rate clones. It's infuriating to say the least.

    I admin another forum but find myself on these forums far more often, because it's such an engaging and helpful community. For OP to come along and claim otherwise is actually pretty insulting.

  • If you're starting from scratch, I honestly wouldn't recommend Construct. I'm working on a first-person adventure game in C2 at the moment and the only reason why I decided to use that instead of Visionaire, is because I'm already familiar with Construct (and I already own it, obviously).

    Starting from the beginning you'll have to learn whichever tool you choose - C2 is far more flexible overall, but Visionaire will allow you to get a point-and-click game up and running much more quickly. In particular, I think beginners to C2 will struggle greatly with creating a dialogue system, and inventory management isn't difficult, but does require a decent knowledge of the software.

  • You want deceleration. Set the value lower or higher depending on which surfaces they're in contact with. A value of 100-300 gives a nice sliding effect.

  • Here's an excellent tutorial. I don't understand much of this stuff myself but it should give you a good starting point for what you want.

  • That's because they've been destroyed. Destruction is permanent on global objects, across all layouts. Returning to their originating layout won't recreate those objects because they exist "above" the concept of layouts.

  • Bear in mind that the objects don't need to be present on the layout on which you intend to create them. They just need to be somewhere. I guess the thinking is that objects aren't assigned their basic properties like opacity, size, etc. until they've been placed. Not sure why that is, exactly - I'd think that an object could be just as easily parked in the project folder with default properties, but whatevs, that's just how it works.

    Personally, I like to create a parking lot layout in which I store all my objects that are waiting to be created. The only time I'll have an object on standby in the actual game layout is if it's a large image or one with a lot of animations/frames, which would cause a slight lag as its created if that would've been the first time it is to appear on the layout.

  • You can't preview over LAN with the free version of C2.

  • You're probably running the show ad action constantly, then. Rather set it to be at start of layout (assuming your score screen is its own layout) or any "On" condition rather than one that runs every tick.

  • The variable stays at 3 because you're not telling it to do otherwise. On the show ad event, add in an action to reset the variable to 0.

  • I believe the consensus was that multiplayer requires WebRTC, which CocoonJS doesn't support. Crosswalk, on the other hand, does, so you should be able to run such games on Android through Crosswalk, at least.

    From the blog post:

    [quote:28w1emqw]Which platforms are supported?

    Currently only Chrome 32+ and Firefox 27+ support interoperable WebRTC DataChannels. However this also includes the mobile browsers and other Chromium and Firefox based platforms, such as node-webkit, Crosswalk and Firefox OS. Hopefully other vendors who have Chromium-based platforms like Blackberry, Amazon and Tizen will also be able to add support by updating the version of Chromium they use. Other browsers such as Safari and Internet Explorer do not have any support yet, but as with all new web platform features, hopefully support will arrive in future.

  • It only closes the current (game) tab, not the whole browser (unless the current tab is the only one open). Important to note that this also works with Node Webkit and on mobile exporters - it'll exit the app entirely.

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  • I'll throw in my +1 to this. Other rather, have two options: an overall setting, and an individual setting for (for example) having your main menu music and/or level 1 music load instantly.

    Having the choice would certainly be useful.

  • Ah, thought I was going insane. Thanks for filing this bug report.

    A hotfix would be greatly appreciated for this

  • You need to configure your Audio object correctly, as seen in this example.

    [attachment=0:3dp8ging][/attachment:3dp8ging]

  • You've got the right idea. Must just be an issue with the execution.

    Animation names are strings, even if they're numerical, so make sure that your animationID variable is set to the string type, rather than integer. Otherwise, if you really want them to be integers (maybe you need to work with the numbers mathematically for example), then in your action set the animation to str(animationID).