[quote:1bzxdw8j]This is practical in instances such as having HUD global spritefonts and then wanting to use the same spritefont for a message box or something but then the global property screws it all up for the localized instance of the spritefont.
actually its more an issue of picking the right text instances, having a variables name="score" tag="hud" can help you here , making a function out of it also helps, or you could simple check if they are on a certain layer, many possibility's..
[quote:1bzxdw8j] it would be handy if the sprite font could load images from within the game's files.
yes it would, and maybe having the same ability like sprites to change frames, right now im using a spritefont family to do all my picking, +different spritefontobjects for different styles, having more control over spritefont, is definitly something i would like to see