I also reduced the number of events used from 100 to 97. Yeah!
Haha :) nice one. Thanks Anthony re the graphics - to be honest I wish I could have spent twice as much time on them.
You could learn how to be an artist from websites (there is probably some great sites out there), the only problem I find is when your following tutorials - your learning to "follow the steps" of how draw instead of experimenting yourself in a freestyle kind of way (I hope that made sense). I have a bit of work on my plate right now but Id be happy to set you down the path that got me started. Maybe even make a tutorial on functional graphics if enough are interested. If not im happy to help you privately.
Get yourself a pencil and some paper (Forget about colour for now just focus on outlines). Every picture you see (no matter how complex) is just a series of shapes stuck together (and then edited).
Take a logo, for example the Scirra Cog wheel. How would you draw that? you could try and do the whole cog itself in one go but even a seasoned artist would probably struggle with getting it right first go. The simple way is to draw 3 circles. One for the middle, and then 2 close together so its easier to line up the cogs teeth up properly. (If you need help drawing the circle, use a cup or anything really and trace it. If your teeth arent all equal size - use a ruler and measure it).
The whole point of that exercise was to show you that you can draw. Sure it was only a simple cog wheel, but maybe if you drew more of them, changed some, made them spin and then linked them all up it would look pretty cool wouldnt it :) . Thats what its all about - reducing a complex image into its smaller "managable" sections.
Well that was a bit of a rant wasnt it. lol.