GenkiGenga's Forum Posts

  • Hey mate,

    scirra.com/forum/maze-generation-reset_topic54954.html

    Here is a somewhat related topic (also check the Faq), while I can tell that it is possible to do what you want to do its not exactly straight forward. There is a ton of info through these forums though, might have to sit down with a cup of tea and a shovel :)

  • It would be pretty nice if you could do that (But no not for now).

  • Hey Teahouse,

    To quote Ashley in a prev post,

    "IIDs are not constant - they change as you destroy and create objects, so you can never be certain that an IID refers to a specific instance.

    You probably want to use UIDs instead, which permanently refer to a single instance."

    But to take a stab from a different angle you could try to set variables for the objects once they pass a point by laying down invis sprites and then using "Object is overlapping Sprite - Set animation frame to X".

  • Hey Glerikud.

    So the thing with clone is its like a seperate object altogether. But if you just copy and paste then you have 2 versions of the "same" object.

    It gets a bit tricky having to deal with animation after that but its worth it if you want to save space. Have a forum search for 'Using multiple instances of the same object'. You might have to dig a little but its there.

  • It does look good, nice work Paulo.

  • Lol. You know, it really sounded like Nestle were going to run with your idea.

    The betting one was brilliant.

  • No worries, lookin good too!

    Love the sound of that gun gire.

  • Hey Nicky, hows this?

    db.tt/Kr9RvwD5

    Working with parallax over a long stage can get tricky. The trick is to have the parallax set to "visible" in the editor, then start arranging your pieces into position while the "view" is set to 100 percent.

    100 percent view is what you will see when you play the game, the origins of the objects on the parallax layer go out of sync because when you zoom out you see more of the screen and it seems to throw the position out but really doesnt.

  • That really was awesome ramones, I was thinking about doing some kind of simple tutorial on using timers to control a scene but this is perfect. Glad I did a search first lol.

  • Looks pretty interesting Taurian. Nice video demonstration.

  • Are you planning on having zombies fall from the sky? How likely is it that this situation will ever occur? As long as they stay on the ground you wont run into any issues.

  • :)

    To make a global variable you need to right click in the event sheet, from there select global variable.

  • One way is the no.1 suggestion. You "float" a seperate object above/onto your player that has no other movement behaviour (other than maybe bullet if you want it to move around).

    You will find great examples of how to use Cameras in the FAQ.

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  • Sorry to allow physics objects to stay in place you set the "Immovable" property to yes. (I read your post too quick perhaps) I was talking about the bullet behaviour thats where its pops up.

  • hmm when I try to save your project as a capx it wont open after that. Are you using R100? All I did was disable/delete your collision detection event and added solid behaviour to the zombie placeholders.

    Give it a try.