thanks for your answer...yes i mean minigames, which are available in situation during the main game.
i would also go the other way, that an object is "linked" to a player in a specific amount. but i dont know how to solute this in c2, since every object needs to be something like a sprite etc.
But i guess you need a better example. Maybe a player (object) made a subgame, and catched some TV's for later sell. But he does not sell, he joins the subgame twice and this time he got some prized Handys in his "bag". When he walks to the dealer, he can sell both, or pieces of these objects.
So, All this stuff you can earn should have its own class (family). So the question is, how to define that the player has an amount of a selected item inside the class or family?
Could this be currently made in c2?