GenkiGenga's Forum Posts

  • Try this out.

    The missle now has a cooldown variable so that when its fired it travels forward a little bit before steering.

    For the steering itself instead of just setting the angle, it now rotates toward the position by 3 degrees. Check it out and play around with the numbers to suit your preference.

  • Still looking good Face, keep it up.

  • It's really looking awesome. Cool little story and already showing a fair bit of polish. Can't wait for a demo.

  • I don't have an iphone 6 to test with, sorry. What you could do in the meantime though is check what the resolution of the screen is and then just manually set the window size of the browser to that resolution. You could use some bar sprites to help line it up properly.

  • Hey Trailbike,

    It sounds like you want to compare the variable changing the speed. If your condition is "When key down add to speed", you just have to add another condition that makes sure the speed (or number) isn't over the amount you want it to go over.

    Here is an example.

  • As long as you are using scale outer you will be fine. If anything will be a little more room on both of the sides but the height will be the same.

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  • Even just having a ruler on top would be awesome, it always feels weird manually measuring something against the monitor. +1

  • Very nice Beaver, my favourite is definitely the 3rd one down but the first one is also pretty atmospheric.

  • Version 1.4

    Few random bug fixes and another new deck!

    Still missing a lot of magic effects but I've added a tile animation for the entangle spell. It's really basic at the moment but will be animated nicely when I get around to it.

    All cards now come up on the opponents screen as they are played.

    Subbed in some new music, now looping.

    Quick update: Touched up the majority of walking animations, it should also now look consistent on weaker hardware.

    Made a balance change to spells and creature abilities than give you mana. When you receive an additional resource you can use it straight away instead of having to wait till next turn.

  • I like the name, game is looking pretty fun. Keep it up!

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  • Very nice. Looking forward to seeing more.

  • Hey Brentacon, nice to see some more aussies using c2.

    Game is looking good, I like the graphics and the parallax movement.

    The gameplay itself is looking pretty fun too. It does feel a little weird though the way the ship can move 360 degrees. I don't know if you will be interested but there was an old nes game called Macross where your character could go into 3 different combat states; a ship, half ship half man, man.

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    The ship would go faster where as the humanoid version was slower but much more flexible in terms of movement. It could be fun if you incorporated this kind of thing into your game. The ship could drive more like a car (with a 360 turret) while your humanoid version could move the way it does in your video.

    Just a couple of thoughts, keep up the good work either way.

  • Done.

  • Heya and no problem

    I will try again and be more patient to let the tracks load. Fingers crossed.