Hi all, so I am learning the basics of movement and measure. I have a box just moving down and up from the roof to the floor. I have a (every tick) text set to display the distance from origin (the roof, a solid impassable object) I have the keyboard function when key pressed down (arrow key) add 1 to global distance. When I play the game, the box moves down from the roof and this number takes off fast, so I changed it to add 0.01 (global) instead of 1 which makes it more realistic. So say the box moves down 10 in distance hits the floor (another impassable object) But my trouble is the numbers continue when the box collides with the floor or roof. I have subtract 0.01 for moving back up. Is there a way to set a threshold for numbers so when they reach say 0 or 10 they will stop counting even if the up or down key is pressed. In a nutshell imagine a box moving down from the roof starting at 0 hits the floor at 10 then moves back up to the roof at 0 with these numbers in the HUD. Thank you in advance! One more thing, lol, can you make the count slower or do I have to stick with the 0.01. Thanks again for all your guys help!