Yeah i get that but when i try to do that with the array it will alway use the first value and never the added math.
so for your example it would just use Enemy.baseRange
Cause my current not working formula would be something like after chosen level has been selected
For each X/Y
System compare two value which is alway curx = 1 cause there is one enemy at any given time for this formula
But things gets a little hairy cause the first value is the name of the monster so id like to skip this and start on cury 2 and then move forward until Y9 and for each value id like to update it 2 point per level so Id would have thought it would be like set at array at X=1 and then CurY to (Curvalue + (2*Array,at(1,10))
for example the forumla would end up looking like this 21 + (2*2) which would equal to 25 for level 2 and then 3 would be 27.
Ok new update is that I can do it through just a simple math without using array callback and it did work but Why doesnt it listen for teh update math. One would think it would just be curvalue +number .....but apparently it wont even do that.
Unless if function being weird that i have to include parameter for such simple math ?