Gearworkdragon's Forum Posts

  • Im sorry the link isnt possible or i didnt think link was ban. Anyway the Korean game call Ever Planet and that the game that i would want to somewhat create.

  • I know its is a link to youtube. If you watch it a bit you can see that the player moves on a small scale planet but it look dynamic fun on how the Terrain moves and behave in a such way you are on a planet.

    I just want to know how is this possible ? It is the first time that i have seen such a thing and I would like to know if construct 2 is capable of this. If it is? How so do we create such a world because i have some awesome ideas for a game based on this feature

    youtube.com/watch?v=OwuTaGxxsfA Watch the world and see how they warp as if you are on a moon. this is pretty cool

  • If i recall some of the older pc game with new gamepad Id use an emulation of the keys so perhap you can use set of keys for the emulation software to be on such as a deactived / Active event with a alternation style for keyboard user. I don't think its possible but then again i do see Wii U port so perhaps possible but id still suggest two style of playing one for keyboard/ mouse and one for twin stick.

  • Are you trying to achieve something like RPG battle speed such as FInal fantasy ten ?. If so it sound like you need to get some math geek to do it.

  • hey Sqiddster question how did you do it in the animation because if i remember correctly only sprite animation default 0 is shown on the edit placement. How were you able to be able to control it with ease without looking like a weird painting. I want to know because i want to apply that knowledge in future games.

  • While were on topic on the 'Or' I question this logic let say if you need A+B=C or A+D=C instead of creating two event for the same outcome we really need A+B or D = C. Have you brought it up to the creator because i once was able to do this but i cannot figure out how i was able to do it.

    Because in many puzzle like game being able to be flexible in how you decide makes the content a bit fresh and user friendly controlled instead of Master game only.

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  • ok i solved it ... by adding in two Lever ....To go this far is pretty weird. Never the less it made my game look better lol

  • Eeerrrr I cannot do the once while true ? says that I cant have space bar as release ? that doesn't make any sense

  • So i am making a layout where inorder to access the 2nd side of the map you need to go through a portal and press Space on released.

    Now i used the same coding for the other portal so its like this Portal A ----> Portal B with space release and then Portal B---->Portal A with space release.

    Apparently these event are looping on space release. I even rename the sprite created two different sprite and created two different animation frame to have the condition to check.... IT still looping what gives ?

    Another thing i need to point out is that yes i can go Portal A to portal B but apparently the game thinks to do Portal B to Portal B.

    And yes i did test with two different button press and it work fine. My question is why is it not working with just space release for both ? even if the condition are different. Is it a bug ?

  • i did not know variable counted as an event. Possibly suggest to add in the box exceed to include "100 events and Variables". Thus you dont encounter my clones again ?

  • So I wanted to create a game from the free version and see how far i can go with a 100 event. And strangely The count is at 84 and I get a (you exceed your 100 event ) .... And i am left wondering where did the other 16 event go ? why can i not do this self challenge. Is there a bug in the free version counter ? after all i did go through alot of deletion and addition.

    Is there any fix i can do to resume other then obtaining my license. Because i feel like this is fairly unjustified against free version of when you told us we had 100 event to do. And if you do think its still working then Where can i find the sixteen event leech bug event so i can continue onto my adventure.

  • ok here is what I'm stuck on I have one sprite Call wooden box and when you destroy it, it will spawn a loot.

    Now i want to add in random loot.

    The problem is when i have multiple wooden box to destroy it will spawn both item instead of just one to spawn.

    My question is this is there a Condition that allows me to let the code work individual for each new sprite instead of looping it all to that one same sprite causing my code an spawn object to change every time i kill a new box

  • Omg i did not know that sort of event existed saved me a few gray hairs thx you

  • the object of the game is to harvest node and then sell it to merchant and I cannot get the least List and dialogue to function correctly because it is letting the "dot dot dot" (buy/sell list) being the same as "buy" as well as the "dot dot dot" (herblist) on the buying option.

    I cannot see where i went wrong and if i did how do i make it correctly when selected the buy option you get to the Buying menu not on "dot dot dot " Same for the "herblist list" because it is gamebreaking and its clearly a bug that i do not want to see in my final form.

  • Ok so i am using list dropdown menu for materials to buy and when i go to If Grass is picked then buy grass with gold.

    The problem is I Set the item name on first one (assuming that its item 0 ) "..." and The next item to "grass"

    My event is still allowing you to buy grass on "..." instead of Grass itself. I tried every thing possible that i could think of.

    Am i misunderstanding how list really work? If so please do so correct me because ive looked everywhere to solve this problem.