Ok i get that construct 2 doesn't like two trigger in the same event lines. But yet you can have overlapping as a non trigger. I view overlapping and on collision the same thing.
Atm i want to create an event where when i on hit the collision with a treasure chest and have the space bar pressed to open it sort of like a 2nd condition so that when i am near a chest like stand in front of it or bumping into chest to open it.
But what i cant understand is why does construct two restrict two completely different trigger as one being to detect collision and one to wait for a key press have to be separated but overlapping doesn't it create more headache because i end up having to create more needless event just to get it to work ? oh and i planning on having it be a family event as well so the collision would have solve it all.
and yes the overlapping does not work for the chest alone because of not being able to overlap it dude to solid behaviors.
If anyone like to tell me why on press (trigger) and detect collision (trigger) cannot be in the same event Id like to know ? Will it open a black hole ? will it cause a nuclear meltdown ?