Gearworkdragon's Forum Posts

  • Send them an email ? or comment on their work or you know they are people so do what you need to get in contact with them.

    Go to their profile and there should be a clickable about see if they have placed their email in their and send them a friendly greeting and ask them if they like to play your game and provide them a free key or copy of that game.

  • Well without a capx its hard to see what the hell going on behind the scene btw Ive notice a couple of bugs such as the right outer wall the same object that let you go outside to the right its disappearing on load. most likely a z order bug.

    This is my theory on your bug it might be that Even if you time scale the events to be 0 any event condition that is true during the pausing will pass on through such as movement of character bullet flying on the resume of the pause.

    Oh another thing to be on aware is that all game redraw character at a pixel by pixel so it quite possible that you have a round object for your player that would corner clip things and get stuck Ive had that issue and what i did is that i made sure that everything was square off completely and no event of any strange angle.

    Only thing i can think of to fix this id would make the save on the bed such as instead of dynamically make time go faster while in bed make it so it can fast forward time based on your choice such as do you want to sleep for 1 hr 3 hr 5 hr 10 hrs or save the game. Thus you can avoid this bug. and there is no movement after effect for your character that just my idea.

    Another thing is that I can talk a merchant and then leave without closing the shop window but problem is when i leave the merchant i cannot close the menu unless if i talk to the merchant again.

    Also the Left doorway does not open unless if that mean I need a key for it ?

  • Well I haven't done anything like that but I would imagine that you would have to have alot of random Variables and Formula for each thing and for positional because the typically estate game is usually just sprite on a tile map.

    Id would look into isometric style tilemap and array and see if you can use them such as this Teh X,Y grid of array can use for storing and placing various estate. and you would have to have each property have their own timer to fire off the money pay-in.

    Im thinking you could really benefit from learning [Isometric RPG] because its basically the same thing as what you are making its just instead of exploring and kill things to loot you are using timer and random variable to dynamically engage the player in a living virtual world.

    Ok first off forget the art. The Art should be the last thing you should worry about. Start EXTREMELY small im talking about a 2x2 grid map. And experiment the different effect you want to add and write down what worked and what didnt.

    Like all RPG its alway up to the developer to design their own variable an effect. Do one thing at a time ask us for a particular effect. Or least Build a list of what you want and how do you envision the game to turn out because there is never one book for everything.

    Im willing to help but only on specific part not the whole game since im doing my own as well that isnt an estate lol.

  • why not do Group block and put in the event that you want disable and then make the group inactive ?

  • I didnt see your post but um read the manual on array it explain alot about how to get data from the array oh and did you get my capx ?

  • Solved thx you guys the Array.at and Array.index was it. Oh and I used variable to find the other Y number and I just had it repeat based on the array Height and then added one to the variable so that It would continue down the line.

    In other word what would have to be originally 32 something event/action is now just one line and a function

    But yes I was asking for the impossible when I realized something I could have extracted the Value of X for from a variable that i was already using.

    Im just wondering how come there isnt more of this type of tutorial rather then having to trail n error defferent effect to achieve min effort for a grand effect. I mean for all the RPG developer should really adopt the CSV to array and then function in If not already explain else where.

  • hmmm you can use spriter pro they got a free thingy you can use and its really good cause they allow to add in bone where you need to. Its really handy. And just with any art you cant learn it as fast as code. You need to start with basic shape first and then revise from there so that you can slowly adapt to an art style that makes you happy. Id suggest start with MS paint at least the newer version or if you want you can try to use gimp but i cannot for the love figure that out.

    Id also turn to you tube for it there is alot of animator and artist who are willing to teach the ways.

    Only you can define what is good Art.

  • Ive always use another invisible sprite and just made what ever size so that I could do something like If overlapping this sprite start diagloque and usually i had it set up where it would use instance variable to activate the require dialogue.

    but that just the quick n dirty not really a good way to do it.

  • This is gonna get clustered if you use too many same button press for two or three different same spot why not do something like use two different button or is this going to be mobile ?

  • I know this might sound silly but why not do a video of the scene rather then to mess with all of that as in make out the dialogue in the game and record your gameplay of "as in direct your own movie" and then save the video and have it load for when you need that scene to play so that it reduce the amount of code of moving every thing by thousands of code. and while the "movie is playing " you can do background moving to where when the movie ends you are at the spot when the movie ends.

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  • you have two on start on layout ...it might be paralleling the action Try to take out the 2nd on start and use a timer delay of say 2 sec and then create the map. You might need to let the system process the data for the array before letting it populate i had the same problem well not in array but Ive had one instance where the dictionary for various things would not all load so it ended up glitching my learning of zelda tutorial.

    Try that see if you come up with a different result?

  • Hmmm 99Instances2Go

    ....I was thinking. Since i am using Ajax and CSV Is it quite possible to return a Whole single column index on the X axis on an array into a CSV stand alone and then Have AJAX pull it out from CSV and then insert into the desired new array X index ?

    Cause that would be a nice work around or is that not possible due to how data Is done

    Is it possible and if it is how would one do it ?

  • I did take a look at your example problem is that your example only shows one array while im trying to use two different array One for party and one for game data stats. I have no problem using a call back for one array and then using a variable that the easy part. but im trying to retrieve value from an array into another array that part i cannot figure out or least knowing what code to use

    another explantion i can give is that let say i have an array like this

    Name,Hp,power,speed

    Bob,100,50,90

    As you can see bob has 100 hp but the value of bob Y is at (1) and the hp is X (1)

    So in other word i want to use a function callback that if when bob is in the party then I want to load his stats from a call back such as this instead of saying retrieve value of 1,1 which is bob's health. I want the function callback to find it for me just by using ("Name") and then ("Hp") Most likely in a for each loop so that if when I add more data for new member to use it can still use the callback without needing to add in each single value as a event/action You can imagine how large of an event sheet that would be.

    And the above array is just purely stats that will be the same but will only change on the party array.

    I know this is semi possible because I have done it in the past of using instance variable with the reference value but id like not to do that because I know when i go to re order the value the variable might be off. And two this would save me on a-lot of recoding which is why I turned to cvs to array just to lessen the burden of seeing a very hard to visualize the making array in the program can get.

    If there a way I think your "Index of" might be it but I want to be sure without pulling hairs lol

    Because I think or least so far I think the code would have to be something like [insert value in party member 1,2 (which is bob hp slot)to retrieve Stat.at("partyarray.name(which is bob),"hp" (which is hp in the stat) So that it should read it as stat.at (1,1) but as call back using name as the primary finder I am fine having to recreate this only a couple of time for health,power,speed. That is still a four hundred less to code. And if the name isnt bob but rather Kitten then the call back should reroute the new array positional to a new Y number without me having to make a whole new event one. Again if i confuse you please let me know this is best way to explain it. And thank you for your help. This is the last piece of my puzzle of making an rpg.

  • can you create an object to be the ground and pin it to be at the "top" of those and have it if player hit the object underneath then stop game.

  • Try doing if weapon collide sub event everything you want it should only apply to the one that got hit not all.