GabrielIq's Forum Posts

  • Hi, i have problems with text input and an object with the scrollto behavior.

    The text-input is not receving the action of incrementing his size (css font-size to 3em) with the ScrollTo object. But, it works if i deactivated the behavior.

    Also, if i change the font-size with an object action,after i shake it again it will lose his font-size property.

    The layout has unbounded scrolling option activated( to have a shacking screen effect)

    It´s a bug or am i doing somehing wrong? thanks.

    c3 file:

    ufile.io/uygd26e2

  • dop2000

    Already tried with bullet speed and acceleration, but not with bullet angle of motion,it works!! thanks for that action =) i liked that effect a lot.

    So, physics behavior is not recomended for an rpg game in construct?

  • Hi, I have a physics problem, how can I make a wave impulse around a character? I want the monsters that are nearby to be pushed back away. Or another example, the world gravity in negative, rejecting all the objects in different directions .

    If i add physics behavior to the tilemap , the monsters cannot follow my character. Also, if i activate the physics behavior from disable to enable at the collision to the character skill, they will be affected by gravity falling down.

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  • It works thank you.

  • Hello,

    I want the music of my level to be faster (increased by time).

    It is possible to do this with C3?

  • Hi, i´m searching feedback here.

    I know there is a lot of flappy games... but i did something different. They are balloons with powers, and different enemies spawning when you have more points..

    But i did not get downloads, stars,nothing...

    play.google.com/store/apps/details

    Subscribe to Construct videos now
  • thanks... Now i understand.

  • Hi guys, help me to understand please?

    if i bought a "music pack" on the store, and its says permits royalty free usage for one single commercial project...And.. i did a free game for devices using just 1 of 5 soundtracks of the pack.

    1.-Can i use the rest on different projects?

    2.-A free game with ads it's a commercial project?

    3.-What if i use the music on youtube videos?

  • dop2000 and Dyrasan ... i was using on touch object and if is visible, the object was invisible but still activating the button effect of returning to the main menu. And i got the answer of having a " game state" just like in unity.

    Thanks.

  • Hello,i never used a invisible layer with touch options before.

    Layers "invisible layer" and "game layer"

    The invisible layer has the option" initially visible disable" and obviously cannot see invisible layers objects on the screen, but the thing is that they are still detecting my touchs. So, is normal or it´s a bug?

    Because if is normal, i have to use the "initially visible" option on every object, also use an event to set visible each invisible layer object one by one... Thought i just needed to set invisible to the layer.

  • uhmmm... thanks you for your time and help!... *(feels ashamed)*

  • I didn't mean move it up there. I meant just add an extra event to on space pressed Text2 set text to "" i.e. blank

    The first image, not working.

    The second image, is the same from the start, just showing the first message from left to right, and the second showing the text entirely.

  • Whenever you press X set text2 to "", otherwise it uses the length of the previous text that was there.

    I moved the action to the "on pressed X", and that happen only once. But is not working,is not showing the text. .Even with a sub event.

  • Hi guys, i want to talk with an npc.

    the first message works, writing letter by letter from left to right.

    But, the second message just appears completely (not by letter by letter).

    i am using 2 text objects, text 2 on blank, getting the text 1 information.

    My events my actions

    -Keyboard ->on X pressed system, add 1 to chat

    -System -> chat=1

    sub:null text1 , set text to "hello there"

    sub:every 0.05 sec text2, set text to left(Text1.Text,len(Text2.Text)+1) <---- it works!

    -System -> chat=2

    sub:null text1 , set text to "nice to meet you"

    sub:every 0.05 sec text2, set text to left(Text1.Text,len(Text2.Text)+1) <---- not working

    Thanks!