Hi, I have a physics problem, how can I make a wave impulse around a character? I want the monsters that are nearby to be pushed back away. Or another example, the world gravity in negative, rejecting all the objects in different directions .
If i add physics behavior to the tilemap , the monsters cannot follow my character. Also, if i activate the physics behavior from disable to enable at the collision to the character skill, they will be affected by gravity falling down.