GabrielIq's Forum Posts

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  • Ok thanks, i can see why is being considered as a spam. I will read and see what i can do. But it would be nice if facebook allows this kind of share with conditions similar to admob, something like only 1 post with facebook id per week.

  • Hi again

    I have a test project, an object with a touch event , and the action "open in a new url" with an example of a game in the google store.

    [quote:26s9xfab]"https://www.facebook.com/sharer/sharer.php?app_id=APP_ID_SECRET_KEY&sdk=joey&u=" & urlEncode("https://play.google.com/store/apps/details?id=com.us.ragnarok&hl=es_419") & "&picture="& UrlEncode("https://lh3.googleusercontent.com/xOWT-k0UwdNKeq7VAcsJnG9elphHphffGtbdc6PvaggLb3iDYQn9fjZw9-gkdzNkOqA=s180") &"&display=popup&ref=plugin&src=share_button&quote=Install this new game "

    The browser action "Open url in a new window", it will open the browser of the mobile device ( and here the user is not logged and if the app ask to log in the browser, the user is not going to do that).

    I want to post on their wall directly the message , through facebook app.

  • Hi ,That was my problem on C3, i dont want to share through browser. If u have the correct solution, please,

    You would give me a lot of peace, because it's the last thing I need before posting my app. Thanks n.n

  • Up to this topic, we need an easy way to share on facebook app from a game in c3 or c2 with the mobile devices.

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  • In the How do I FAQ for Construct 2 there is this item:

    [quote:3h0lw4qy]Share on Twitter and Facebook (using URLs) - LINK

    You have to create your own "button" (see the same how do I with this term and you'll see how to create a button with a Sprite) and use the Browser plugin but the URL given should give you access to the FB prompt and allow you to share whatever message you want to share.

    Kyatric

    Thanks for the answer, but that was not the question. I did that 2 days ago, works and is a good post for people logged on facebook on their pc, but is not what i want.

    People are not logged on facebook in their mobile devices ( cellphones and tablets) on the browser, they are logged through the facebook app.

    I want to share through facebook APP, not the browser.

    I tried with the facebook actions in C3 of Publish wall post and publish link, with the same on on your post, but is not working.

  • Hi, How do i share the app link by facebook app on the device? And not by the browser. I used the promp to share , but did not work

    i just want a onclick object , something like this link posted on the wall with a message " download my game here"...

    https://play.google.com/store/apps/deta ... s.ragnarok

    Thanks!

  • GabrielIq

    Have you tried the standalone version of C3?

    That version is working, thanks.. But , it has the same addons and properties of the browser version?

  • > i modified the config.xml like you said, adding the plugin and still not working

    >

    >

    Please be more precise. Not working using which wrapper? PhoneGap? Cocoon? C3? What have you tried?

    Also, I don't know what's the ConstructAd feature. Are you using both C3 and Ultimate Ads plugins?

    > <feature name="ConstructAd">
    <plugin name="cocoon-plugin-ads-android-admob" spec="~1.0.6" />
    <param name="android-package" value="com.scirra.ConstructAd" />
    </feature>
    [/code:1du3vmlu]
    
    Please put this line 
    [code:1du3vmlu]<plugin name="cocoon-plugin-ads-android-admob" />[/code:1du3vmlu] 
    After some "<preference " line. Not in the "<feature ", that's also in the video tutorial.
    

    I did a simple project with 3 text objects being changed with a int goblal variable and 1 touch object to show video,to test the 3 different type of ads with ultimateads and mobile advert to see if was my mistake on some kind of event or action, but i did all integration ads on your videos.

    Its on C3, and as u said, i did an android export project, open the config xml, and adding the plugin, and this time is after the preference, but still not showing ads...

    Its posible to update your plugin Ultimate ads on the future please?, because mobile advert is working, but your addon has a lot of more features, just like adding the banner on the top, on finished video and more..

  • i modified the config.xml like you said, adding the plugin and still not working

    <?xml version='1.0' encoding='utf-8'?>

    <widget android-versionCode="1000000" id="com.avisos.miavisos" version="1.0.0.0" xmlns="http://www.w3.org/ns/widgets" xmlns:cdv="http://cordova.apache.org/ns/1.0">

    <feature name="ConstructAd">

    <plugin name="cocoon-plugin-ads-android-admob" spec="~1.0.6" />

    <param name="android-package" value="com.scirra.ConstructAd" />

    </feature>

    <feature name="Whitelist">

    <param name="android-package" value="org.apache.cordova.whitelist.WhitelistPlugin" />

    <param name="onload" value="true" />

    </feature>

    <name>adstertes</name>

    <description>avisos</description>

    <author />

    <allow-intent href="http://*/*" />

    <allow-intent href="https://*/*" />

    <icon density="xxxhdpi" height="512" src="www/icons/icon-512.png" width="512" />

    <icon height="256" src="www/icons/icon-256.png" width="256" />

    <icon density="xhdpi" height="128" src="www/icons/icon-128.png" width="128" />

    <icon density="mdpi" height="64" src="www/icons/icon-64.png" width="64" />

    <icon height="32" src="www/icons/icon-32.png" width="32" />

    <icon height="16" src="www/icons/icon-16.png" width="16" />

    <access origin="*" />

    <preference name="loglevel" value="DEBUG" />

    <preference name="orientation" value="portrait" />

    <preference name="fullscreen" value="false" />

    <preference name="DisallowOverscroll" value="true" />

    <preference name="android-minSdkVersion" value="21" />

    <preference name="android-targetSdkVersion" value="23" />

    </widget>

  • >

    > > GabrielIq What do you use to wrap the final game? PhoneGap, Cocoon, C3 wrapper or commandline Cordova?

    > >

    > Its exported on android cordoba,debug apk. I did export for android studio project too. Trying to test all the ways.

    >

    > With the default mobile advert plugin i can see the test ads, but not with the Ultimate ads plugin....

    >

    Alright so if you do it directly with Cordova then please do not add the XML part manually. Instead please run the following command from the command line.

    cordova plugin add cocoon-plugin-ads-android-admob[/code:16asui3j]
    
    This will add the plugin to your project and make the required references. Let me know if it worked for you please.
    

    Excuse me for my ignorance, Wich command line in construct 3?

    If is my own command line, wich are the previous commands before the add plugin section?

    I never installed a plugin by command, and there is no guide on the forum

  • GabrielIq What do you use to wrap the final game? PhoneGap, Cocoon, C3 wrapper or commandline Cordova?

    Its exported from C3 on android cordoba,debug apk. I did export for android studio project too, to try to modify the gradle for ads, but still not working.

    Trying to test all the ways.

    With the default mobile advert plugin i can see the test ads, but not with the Ultimate ads plugin....

  • If you have the developer console(F12) up when you go to Construct 3 does it print anymore information regarding the error in the console log?

    Also what version of Chrome and on what OS?

    Also, does this happen when your loading your project or just opening up the construct editor before a project is loaded?

    Its the antivirus, i can use it on edge,but with a Big Lag, getting problems exporting for the lag and adding things,

    main.js:332 Refused to apply inline style because it violates the following Content Security Policy directive: "style-src 'self'

  • gatostao

    Hi,thanks for the answer, i do not have the object browser on my project. And the display properties its fullscreen mode letterbox integer. Im not getting adds.