FredQ's Forum Posts

  • Quick question on this one... I've got my game loaded up. The first layout plays fine but the second it tries to proceed to the next layout the game freezes.

    Has anyone else had this issue? It's happened with 2 different games now which both work fine on mobile devices and my laptop browser.

    *edit*

    Sorry to bump this topic, didn't notice the new one. This was the first one I saw when I did a search.

    Also does minifying script effect the performance?

  • Perfect. Exactly what I needed. Thank you.

  • I want a user to be able to scroll up and down the contents of my app by dragging their finger up or down. Just as you would do if you were looking at a website on the mobile browser.

    The app I want to create isn't a game. Think of it as a news app but I don't want to load the data from an external source so don't want to embed html, I want to be able to just navigate round my app by scrolling up and down through the layout.

    <img src="https://dl.dropbox.com/u/44025915/ScrollApp.png" border="0" />

    Can anyone help please?

  • Mipey I don't think it's about that. I think it's that to new comers 'Publish to Android' means one thing, export to Android (eg. completed APK). Not 'export for appMobi' or 'export for CocoonJS', so I can see where the confusion is coming in. I think people are thinking that C2 can publish to Android without the need for the middle man to bridge the gap.

    There's no mention anywhere of there being a need to use third party software or cloud compiling to achieve this.

    As I said earlier, this is no complaint of mine, I bought into it knowing this was the case but I can see the problem people have if they have forked out �79 for something that doesn't actually export to Android in quite the way they had expected.

  • Alternatively, set the 'Game Over' object as invisible and position it where you want it to appear on the layout.

    On start of layout -> Set 'Game Over' Invisble

    Spaceship On Collision with bullet -> Spaceship - destroy.

                                       -> Set 'Game Over' Visible

  • I think Joskin is getting at the fact that the website implies C2 can publish to android in the sense that GameMaker can, using the Android SDK and compiling a native app, when in actual fact, it's publishing a HTML5 game that can be wrapped using appMobi or run using CocoonJS. I would have to agree, to a new user it is a little misleading but I'm not complaining, I followed the progress and always new what was involved when I made my purchase.

    I think for new users/customers it probably is best to make clear that C2 doesn't actually publish to android in the way people would expect this statement to mean.

  • If it's game itself you want to record I think you might be looking for something like this:

    http://www.fraps.com/

  • I have noticed that my level progress (webstorage) doesn't work with my cocoonjs. It's implemented correctly as it works fine with my browser. Not sure if there's anything I should be doing additionally to ensure it works.

  • Thanks for the response. Much appreciated. I've found a solution in the meantime. I've just opened up the XML files for each layout and copy and pasted the addition layers into the other layouts. It's not pretty but it gets the job done.

  • Got the separate event sheet set-up for the menu and set it to include on my main event sheet. I've tried your idea JohnnySix but it's so long to go through every object in my menu and set the co-ordinates with code. Especially with my game being a work in progress so things are constantly being adjusted.

    Might give the global objects idea a go. Still though... <img src="smileys/smiley13.gif" border="0" align="middle" />

    Any thoughts Ashley?

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  • I know this has been discussed in other topics but thought I would bump the original for an update if possible. I'm really struggling to complete my game at the minute, implementing a pause menu over multiple levels, as making the smallest tweaks and changes to the menu means I need to replicate it over and over again. It's quite time consuming.

    Does anyone know another way of achieving this effect I can use for now while we wait for this function to be added?

  • Ye it's not really practical. Even setting a pause menu through variables, co-ordinates and events isn't ideal when theory is put into practice. Ashley can you confirm if inheritance layers are going to make an appearance at some point?

  • Even if inheritance/global layers aren't due any time soon I think the option to just copy and paste layers from layout to layout would make it a little easier. It'd still mean you weren't having to draw the same layer over and over again.

  • I think the ability to duplicate layer would be good, unless someone can come up with an alternative solution to an issue I have.

    I've created a game with so far just 6 levels. I now want to add a 'pause' menu to my game and would create this on an invisible layer on the layout until the game is paused, where I will then make the layer visible. Seeing as there isn't an option for an inherent layer I now have to create the same layer on all of my levels which is a bit of a ball ache. Unless of course I'm missing a trick and there's an easier way to go about it?

  • My apologies if I've missed a blindingly obvious post, but when is this release due out?