FredQ's Forum Posts

  • Have a look a my latest release please people if you have a minute.

    There are two game modes. One where you have 60 seconds to turn off as many lights as possible. The second game mode all lights are on and you must turn them off in as little time as possible.

    There are full instructions within the game.

    https://play.google.com/store/apps/details?id=com.nuskidgames.lightsoff

    Thanks in advance for taking a look.

  • Anyone had any luck with the 'Share' plugin?

    Whatsapp just gives me 'sharing failed, try again' message and Facebook opens the Facebook app to the 'What's on your mind screen' but doesn't post anything.

    Anybody tried this?

  • If it's possible can I request the condition for Leadbolt Plugin... "On interstitial ad closed" please?

  • Is there anyway to share to Facebook using the app rather than the mobile browser?

  • Go it. I dunno why but those options weren't there initially. I deleted the object and created another and all was good. Thanks!

  • I have tried the LeadboltBannerJS plugin but it has no where to enter the ad id number?

    The only actions are setting it visible/invisible and instance variables.

  • Is there anyway to display banner ads by LeadBolt using sdk rather than going the html route and using iframe?

  • Thanks. I bought the plugin this morning and am so far very happy with it, so thank you.

    Can I request that when you share to whatsapp it actually sends the message rather than just putting the text the box for the user to then send. This is to prevent users from editing their score before sending the message.

    As an example, see what happens when you share a video from YouTube to whatsapp, the message goes straight to send without user input.

  • Is there a way to post the canvas snapshot as the image when sharing to Facebook?

  • Can I just check, if I buy the plugin now at version 2, is there a system in place to allow me to download any future updates free of charge?

  • Thanks. I'd been thinking of adjusting the way the ball was shot so I think I'll go ahead and try an alternative method, see how it plays. Thanks, I appreciate the feedback.

  • Thanks guys! Problem solved. Much appreciated.

  • I have searched and cannot find a solution to this, so accept my apologies in advance if I've missed something obvious but anyway...

    I have a game where there are multiple instances of an object on screen. The object has different animations to represent the different stages of it's life span but should never be destroyed.

    So the animations are "life0", "life1", "life2", life3" etc

    What do I need to do so that:

    If all object instances are playing animation "life0" ---> action

    *edit*

    Just to clarify I have used: Object is playing "life0" but the action kicks in as soon as the first object hits "life0" but I need the action to only trigger once ALL objects are playing "life0".

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  • Anybody?

  • Here is my latest creation. I would say the game is complete but will be adding more levels and have a few tweaks I plan to make to some levels for the next update.

    There are currently 24 levels but will be adding more eventually.

    https://play.google.com/store/apps/deta ... skid&hl=en

    Thanks <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">