FredQ's Forum Posts

  • I like it. Managed to do level 3 after 5 mins of trying. It's way too hard though. It goes from one extreme to the other. I was ready for closing the game, it's frustrating, it stops being fun.

    The level after that is ridiculous and disabling the ability to restart on the final level is madness. Good idea, good game considering the 99 event limit but it definitely needs to be more user friendly in terms of the difficulty.

  • Not available for the free edition though. Would be nice to have a trial to see how well it works before we make a decision on whether or not to purchase.

  • I know the to do list is huge, I'm not trying to rush anything here. I was just wondering how close to the top of the to-do list this had moved to :)

  • Ashley no reason in particular, just playing around with it out of curiosity. I saw the PhoneGap Low Latency Audio tutorial and thought I'd give it a go. I also like the idea of being able to use the phones hardware such as the camera or the torch which isn't currently possible direct through C2 so the phonegap plugins were appealing.

  • Thank you. That's sorted it :)

  • Thank you. Does the above go in the manifest then? Or the main *Activity.java?

  • Done it, it's now working. Thanks!

    One problem though, the status bar is showing now. I think it's ignoring my config.xml because if I auto-build using the phonegap website then the fullscreen mode (no status bar) works. Just not through eclipse.

  • Thanks will try later :) Does anybody else have anything to add on the matter? I think it would be good to get a guide together that is construct 2 focused.

  • I've followed the 'Getting started' guide from the PhoneGap website. I've completed the 'Hello World' tutorial, I feel as thought I have a basic grip on things. Extremely basic.

    However, I haven't found any tutorials that are C2 specific. Can someone take a look at my folder structure below and see anything obviously wrong? The app force closes on launch every time. Where should my media and images folders be etc? Are they in the right place?

    Thanks in advance for any help.

    <img src="http://dl.dropbox.com/u/44025915/Eclipse%20Setup.png" border="0" />

  • Just curious if there's been any development with this? Does anybody know?

  • I voted Other. An Inherent Layer would be great!

  • I hadn't seen this. Thanks for the bump.

    It sounds like exactly what I need. Will download. Thanks.

  • on start of layout I create some helper global variables (like X position of left and right screen edges, Y position of top and bottom edges) and reposition + scale all objects according to them manually on creation or start of layout, depending when they are created.

    Sorry to bring this up again but as the ball is rolling here I thought it best to keep it all within the one topic.

    Is there anyway you could elaborate a bit more on what you had said here? Possibly update the capx example already created if you get a minute? It really would be a great help.

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  • Thank you!

    Definitely a step in the direction with that example. I've managed to apply this to my game and get the background to stretch to fit multiple screen sizes.

    Very much appreciated nemo

    Is it possible to resize/reposition the the objects to keep them in proportion with the background so the game basically looks the same on all devices. At the minute the background will stretch which is great, but on a large screen it leaves the objects looking offset to their preferred original position.

    For anyone interested, I had to run it through phonegap for me to check that it resulted in what I needed, so here's the apk of nemos example if anyone cares to check if it fits their screensize, out of curiosity.

    http://dl.dropbox.com/u/44025915/C2-UniversalScreenTest.apk

  • Yep, just exported with the latest update now so not sure about the tiling appearance.

    I can confirm scaling is 100% definitely on.

    What exactly do you mean about the background image being big enough? It fits my layout perfectly in C2. I thought scaling just stretched the images to fit?

    Are you saying my background should be bigger than the layout to accommodate the multiple resolutions? If that's the case then it won't look the same from device to device with the hills and the sun etc.

    My apologies if I'm completely missing something here lol.