frayt's Forum Posts

  • stricky did you change this?

  • On path founding not foud > search for path finding

  • on pathfinding found > move along path

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  • Awesome

  • Use hardware acceleration when available should be enabled by default. Perhaps you went and changed your settings and turned it off a while back and forgot about it? Chrome will be much slower all round if that option is turned off, especially for games.

    yeah don't know, the solution was so simple

  • Okay guys I found the solution :

    on chrome :

    Hardware acceleration works by moving some of the burden off of your PC’s CPU onto the GPU, which can potentially resolve some processing problems by placing the page-rendering burden on the CPU. For this setting, click on the three-dot menu and open Settings. Then go down to the bottom of the window and find Show Advanced Settings. Go down from here and find the System section. Select Use hardware acceleration when available and restart Chrome to activate it.

    WebGL: Hardware accelerated

    WebGL2: Hardware accelerated

    edit.contrust = > no lag on chrome, smooth

    that works for me, try it

    found it here, heidentechnology.com/tip-of-the-week-make-chrome-run-faster-with-these-3-adjustments , thanks to google

  • I'm pretty sure this all comes down to broken GPU drivers causing fallback to software rendering. In Chrome visit chrome://gpu to see the status of GPU rendering. WebGL should say "hardware accelerated".

    you are right:

    WebGL: Software only, hardware acceleration unavailable

    WebGL2: Software only, hardware acceleration unavailable

    Problems Detected

    Gpu compositing has been disabled, either via blocklist, about:flags or the command line. The browser will fall back to software compositing and hardware acceleration will be unavailable.

    Disabled Features: gpu_compositing

    so what we change exactly on chrome://flags/ to get rid of this problem?

  • Did you check? chrome://flags

    Setting "Override software rendering list" to Enabled

    I tried it just now, was disabled. but enabled still don't work

  • This sounds a lot like your device has broken or out-of-date graphics drivers. Browsers will use software rendering which is slow but avoids crashing. NW.js exports force GPU accelerated rendering, but that means you're then subject to the broken drivers which can crash or glitch.

    Virtually all modern devices should be fine. I'd guess you're on some pretty old hardware, or your software is years out of date.

    Ashley, I think there is an issue here. I experience same things on chrome. My project was also made on construct 2, and on 3, fullscreen made game full lag. and I also use Spriter. same issues as the author, on nw.js export runs fine, gpu don't make noise as on preview too. for solution know, you can run it on brave browser. in my case, that resolved the problem. game preview run smooth on in. but did'nt made switch layout things, for now.

    Ashley you said me that was drivers or device too

    construct.net/en/forum/construct-3/general-discussion-7/game-works-brave-browser-know-169620

    I don't think authors have an old device too. Anyway try in other browser, particulary Brave for preview.

    and contact Brashmonkey, maybe it came from Spriter.

  • you always need a host, from what I know. dedicaded server can resolve your problem, not sure

  • you have to come back and make this game. again and again and again. I dealed with depression too, I'm still.My first experience with construct was so enjoying the first 2 weeks, I was addict to it. these 4 last years, I did nothing, unmotivated, huge lack of working, etc. But these days, I'm working all day long on games. I have 5 prototype, didn't finish anything but keep going, past through frustration while learning every days, but each day brings me something I've learned, even if I could'nt even fix the things I wanted to make it works.

    this feeling you going through eats you and knock you down I know. Go make sports, that helps dealing with yourself. and go back to construct, even if you don't feel it. past throught. I know it's difficult, but go with what you got on your hand.

    I count years too, that makes me frustrating too don't worry, you're not alone.

  • I saw game running on Size 10 x 10

    what is it used for so?

    and margin size does change a thing unless zoom/dezoom easily?

    and there is also viewport which is auto usually

    I did learn documentation but still don't really understand

  • with orbit character on main sprite maybe?

    or action for each little sprite moving clockwise 20*dt for exemple

  • looks really cool, congratulation!

  • I think C3 Multiplayer is good enough, mainly for Co-Op and simple competitive games.

    If your game is a "serious" competitive game (with high probability of cheaters!) then you will probably need a server-based (i.e. authoritative) solution. You can use Photon Networking C3 plugin, or maybe some JS SDK if you prefer scripting.

    But yeah, C3 Multiplayer is good. I suggest you start with it because it is easier to learn, and will teach you the basics of multiplayer.

    That would be so great if you make a tutorial on it. I've tried to learn but it's complicated and avaible tutorial today are too old