Flump's Forum Posts

  • This is a screen shot from my new game, Hyper Bounce Blast.

    Due out on steam 28th of May.

  • Yay, the Steam coming soon page is up for Hyper Bounce Blast​ <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    http://store.steampowered.com/app/407940

    Thanks everyone <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Hi folks,

    Steam overlay works as intented even with popup notification when you unlock an achievement; on the new version for NW14

    (picture from 8bit Fiesta by Anonnymitet)

    Tested on Win7 32/64b

    Wow! This is amazing man!

  • The cover art is just beautiful! There is no way around it I hope those that play the game have good speakers. They will have a party of their lives! A couple of years back I played an anniversary edition of PacMan on X360. It was such an adrenaline rush with the trance beats in the background while going about being PacMan. Seeing this reminded me of that experience.

    Thank you very much

    Very kind words.

  • The cover art is finally finished!

  • At long last the official trailer is up!

    Let me know what you think

    Thanks everyone!

  • Hey everyone,

    Here's the trailer for my new game Hyper Bounce Blast, due out on Steam next month.

    Let me know what you think

  • > There's one big problem with releasing a Xbox one game via Universal apps... Even after you get accepted by ID@XBOX, all games including universal apps will have to have LIVE integration, including Xbox Achievements.

    >

    > At the moment this is a pretty huge hurdle as it will require a plugin to communicate with LIVE

    >

    Ashley already mentioned that something being in the works for the next beta cycle..

    Oh wow, must have missed that.

    That would be AWESOME

  • Flump , Colludium Thank you ^^

    I plan to release the plugin this month. The plugin will include all the described features in my previous post (except lobby for now) and will support win32/64 and nw12/13.2 . Linux32/64 will release just after the initial release.

    This would be AMAZING!

    My new game launches on Steam on the 27th of May so the timing would be perfect.

    This is some seriously awesome work man! Well played

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  • There's one big problem with releasing a Xbox one game via Universal apps... Even after you get accepted by ID@XBOX, all games including universal apps will have to have LIVE integration, including Xbox Achievements.

    At the moment this is a pretty huge hurdle as it will require a plugin to communicate with LIVE

  • One of the harder sections

  • Finally onto the final phase.

    This one is gonna be a nightmare

  • So I'm unfamiliar with Windows SDK installs - does it require a reinstall of my current version of Windows 10?

    I'm part of the IDwch@Xbox program and would like to give this a try porting over one of my Wii U games - after which I would record footage of the game launching on Xbox and send it over to Microsoft for further review. So any help getting me up and running by those who already have would be great.

    -Mike

    Nope, you just need the updated windows 10 SDK.

    Have a read through here: https://developer.microsoft.com/en-us/w ... er-preview

    That should help.

  • OMG this is AMAZING!

    I have a game coming out on Steam next month so this will be insanely helpful!

    Thank you for your hard work.

  • OK, all working now.

    With the visual studios update 2 and the new windows sdk everything seems to export perfectly now.

    Managed to get my build working on my Xbox One today.

    Wasn't running very well but I guess a big part will be down to the 500MB RAM limit we're restricted to at the moment.

    Still amazing to have it running on console! Other than the slow down everything seemed to be intact. Controls were great and Web GL effects were all there.

    All in all pretty awesome